NVIDIA’s GameWorks VR Features & Integration with Unreal Engine
NVIDIA recently announced the first steps towards supporting foveated rendering with Multi-Res Shading as well as VR SLI integration in Unreal Engine 4. I talked with Nvidia’s Tony Tamasi, the senior vice president of content and technology, at the VRX Conference about the company’s GamesWorks VR and VR specific features like Direct to Rift support, Nvidia’s research into advanced lightfield display technologies, and some of the unique graphics challenges that virtual reality has posed to GPU manufacturers.
AVADirect and Road to VR Launch Exemplar, The Benchmark PC for High-end VR
New Images for 2nd HTC Vive Developer Kit Supposedly Leaked
Having been delayed until April 2016, the HTC Vive consumer headset is still under wraps. But these images, supposedly sourced from an accidental leak, may give us a clue as to what we can expect from the forthcoming 2nd Vive developer kits, recently announced to be on their way.
The Complete Star Wars ‘Jakku Spy’ VR Experience is Now Available
With Star Wars: The Force Awakens hitting theaters tomorrow, the ILM-created Star Wars Jakku Spy is now fully unlocked for your Google Cardboard viewer on Android or iOS.
‘Star Wars: The Force Awakens’ 3D Trailer and Photos Launch with WebVR Experience
Disney has officially released the 3D trailer to Star Wars: Episode VII – The Force Awakens (2015) along with a number of 3D photos through a new web-based VR experience. Star Wars fans looking to get the full 3D effect just need a smartphone and Google Cardboard.
Sony’s Richard Marks on the Evolution of PlayStation VR
Sony is no stranger to virtual reality, having a long history of exploring the technology throughout the years. Sony’s ‘Magic Lab’ Director, Richard Marks, tells me about the company’s history with VR and the development of PlayStation VR.
Mozilla Launches A-Frame: VR-capable Websites Starting with One Line of Code
Mozilla today released A-Frame, an open source library for creating virtual reality web experiences without having to know the powerful (but complex) WebGL. Designed for web developers, A-Frame aims to make it easy to create high-performance and responsive virtual reality experiences that run right out of your browser.
‘Star Citizen’ Alpha 2.0 Launches as Funding Passes $100M
Star Citizen, a hugely ambitious space epic, one of the first crowdfunding success stories to also pledge virtual reality support, has just launched its Alpha 2.0 release. Not only that, their total funding pot has now reached an astonishing $100M.


















