Enhancing Visualization of Molecular Simulations using Sonification

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Florian Frieß is from the Visualization Research Center at the University of Stuttgart, Germany. His presentation on using sonification to highlight events extracted from a molecular dynamics simulation. This talk on sonification was mentioned by a number of other participants in the first-ever workshop on Virtual and Augmented Reality for Molecular Science at the IEEE VR conference.

Oculus Announces “Oculus Ready” PC Partnership, Guaranteeing VR PCs under $1,000

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Oculus has today announced a partnership with Asus, Dell and Alienware to produce ‘Oculus Ready’ PCs, pricing at under $1000.

Samsung Announces New Gear VR, Works with all 2015 Galaxy Phones for $99 — Breaking

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At Oculus Connect 2 today at the opening Keynote, SVP of Samsung Mobile Peter Koo to announce that they intend to ship a consumer focussed version of Gear VR, that works with all 2015 Galaxy phones for just $99.

Oculus Connect Keynote Livestream @10am PST, Two Ways to Watch from One Page

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Image courtesy Oculus

Day two of Oculus Connect 2 will be underway shortly and this is where the fun begins. The main attraction, at least for many casual observers outside the conference, will be a series of keynote sessions to kick off the day and the event proper. If you’re not lucky enough to be at Connect this year, we’ve got two great ways for you to enjoy the keynote livestream, all from one page. The action starts at 10am PT (your timezone here).

‘Oculus Touch’ Connect Demo Leak Shows Cross Platform VR Development

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Photo courtesy Oculus

Oculus Connect day one is over, but it was but a warm up act for the remaining two days, kicking off today with a series of keynotes at 10am PST. In the mean time, UploadVR noticed that information has ‘leaked‘ via the Oculus Connect app which means we know what demo’s will be available to try on Oculus’ proprietary VR input device, ‘Touch’.

20 Minutes of Raw John Carmack on Gear VR Positional Tracking & Much, Much More

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John Carmack has a reputation for frank, no holds barred technical discussions in his publish speaking, but he’s also known for his generosity with his time and seemingly endless patience. At last year’s Oculus Connect, the programming legend who co-founded id, the company behind Doom, was mobbed wherever he went with impromptu Q&A sessions developing in foyers and corridors. This is a video of just such an occasion, at Oculus Connect 2015.

It seems this year will be no different as, in this video, Carmack answers questions on a variety of different topics to a number of assembled developers. The subjects range quite widely, from the latest in vision correcting computer vision to the fractious relationship between Facebook and Google. I’ll dive into his discussion of mobile positional tracking below as it’s probably the hottest topic, but you should watch the entire video for many more interesting subjects.

Carmack on Gear VR Positional Tracking

Yesterday Oculus Founder Palmer Luckey quelled expectations that had been building around new Samsung mobile hardware (including possible depth sensor cameras) that may open the door to an inside-out (i.e. information gathered from the camera is used to extrapolate head position) positional tracking solution, currently lacking on Gear VR.

When asked about this, Carmack responded “I spent a while on that and I’m confident I can do a good job with stereo cameras, so we’re left with the problem there of; if you put them in the headset then either you need to have processing in the headset and build a whole ‘nother system there, or you need to push all the data through USB3 to the phone which is going to take up a lot of power … so it does not look good for a system that doesn’t use a whole lot of battery power,”.

That’s a little disappointing to hear, but the technical imitations are clear. However, rather than those technical limitations being related to the emerging and hugely complex world of computer vision processing, it’s down to frustratingly fundamental limitations inherent in mobile technology and the platform itself such as power draw and connectivity bandwidth.

Carmack continues to elucidate on a possible technical solution, but what’s interesting is to hear him state that stereo cameras are possibly a ‘good enough’ data source for extrapolating head position for tracking of this nature. Carmack goes on to vent his frustrations that more time and expertise at Oculus hadn’t been burned on solving the problem, “It bugs me a little bit, we have like 30 computer vision experts at Oculus form the different companies we’ve acquired and none of them just wanna go solve this problem, they’re all interested in their esoteric kinda researchy things while this is a problem I want solved right now.” he says “I wish someone had spent all last year on it.” Camrack thinks it’s solvable, but he says that “I still don’t have a ton of support within the company.”

Carmack on Facebook and Google Relationship

One interesting thread spurred from a discussion over 360 video and content production started with some honest assertions from Carmack “Right now producing VR content is terrible! It’s just a lousy experience, we can’t even tell people ‘Just go buy this camera’, it’s like ‘buy some crazy multi go-pro rig’ and that’s no way to be doing creative work.” But the subject of Facebook’s scaled up cloud-based 360 video technology brought about an interesting tangent shedding light on the relationship between Facebook (who of course owns Oculus) and Google, a major potential competitor in the immersive technology space.


This was just the first day at Oculus Connect 2 and it’ll be interesting to see if subjects touched upon in this impromptu, informal discussion make it into Carmack’s formal keynote later today. Certainly, last year’s talk was a must-see for anyone with interest in VR.

Thanks to the folks over at UploadVR for upping the video and for asking the asking the right questions.

First Look: Jaunt’s ‘ONE’ VR Light-Field Camera with Newly Revealed Specs

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Jaunt ONE (formerly known under code name ‘NEO’) is a professional-grade 360 camera system created by Jaunt VR, a cinematic VR company that has recently partnered with Google to become a ‘preferred content provider’. We got the chance to get some face time with ONE at this year’s Oculus Connect to see a little more about the 3D 360 light-field camera.

‘Shipping Hardware: The Evolution of the Rift’ Liveblog @ 5:30PM PT

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Oculus’ Caitlin Kalinowski, Product Design Engineering Manager, and Stephanie Lue, Hardware Program Management Manager, will take to the stage at Oculus Connect to talk about the challenges of designing virtual reality hardware. We’ll be liveblogging the session which begins at 5:30PM PT (check your local time here).

OC2: Day One Recap in AltspaceVR @8:30pm PST, Hosted by Ben Lang and Cymatic Bruce

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Oculus’ 2nd developer conference ‘Connect’ is under way, and with day one over, Road to VR is partnering with AltspaceVR bring you a virtual reality recap of everything that happened. Hosted by our very own Ben Lang and AltspaceVR‘s ‘Cymatic’ Bruce Wooden – it’s be the next best thing to being there.

Oculus Partner with NextVR to Offer ‘Connect’ Gear VR 360 Keynote Live Streams

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Oculus Connect is underway and there are a multitude of ways to catchup with news from the event. And in a new blog post, the company has announced one more – a 360 live stream brought to Gear VR owners via VR video specialists NextVR.

Oculus Connect: ‘The Force of Virtual Reality at Lucasfilm’ Liveblog @2:30pm PDT

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Rob Bredow is VP of New Media and head of ILMxLAB, the Immersive Entertainment R&D wing of Lucasfilm, and will be presenting the talk, entitled ‘The Force of Virtual Reality at Lucasfilm’ at 2:30pm PDT today (Wednesday, September 23rd). Don’t forget to check here for your local time.

A rare behind the scenes glimpse featuring work by the newly formed ILMxLAB. xLAB is responsible for Immersive Entertainment within Lucasfilm and combines the forces of Industrial Light & Magic, Skywalker Sound and Lucasfilm itself. ILMxLAB collaborates with filmmakers to create VR and other immersive experiences along with building tools specifically designed to improve the filmmaking process. Come see rarely viewed footage and the latest behind the scenes work-in-progress in VR.

Duration: 60 min

Check below for Executive Editor Ben Lang’s liveblog which will be kicking off shortly before 2:30pm.

Oculus Connect: Facebook’s ‘New Techniques for Streaming 360 Video’ Liveblog @1pm PDT

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This afternoon, Facebook is hosting a talk during Oculus Connect 2 to talk 360 degree video. Executive Editor Ben Lang is on the ground reporting live to cover the talk, entitled ‘New Techniques for Streaming 360 Video’ with Facebook software engineer David Pio.

Watch Oculus Connect Keynote Live Commentary with TWiT TV Gang and Road to VR’s Ben Lang Tomorrow

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Respected and longstanding tech news media network TWiT.tv (This Week in Tech) has kept a watchful eye on virtual reality’s growth over the years and tomorrow will live stream coverage of Oculus CEO Brendan Iribe’s opening keynote address at the company’s second developer conference, ‘Connect’. Road to VR Executive Editor Ben Lang will be joining the TWiT team on the TWiT Live Specials broadcast to give you in-depth commentary throughout the live-streamed event.

Facebook Launch 360 Video News Feed Powered by Oculus

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Facebook has today announced an update to the social network’s News Feed which will now include support for 360 video. Revealed back in March during Facebook’s F8 developer’s conference, the company has lined up a number of premium content providers to ‘chum the 360 waters’ so to speak.

Visual Similarity Analysis of Atmospheric Nucleation Data using Virtual Reality

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Logan-HercheAt the IEEE VR conference this year, there was the first-ever workshop on Virtual and Augmented Reality for Molecular Science (VARMS). Molecular science is one branch of science where virtual reality has a lot of applications, and Logan Herche from the University of the Pacific talks about his presentation about “Visual Similarity Analysis of Atmospheric Nucleation Data using Virtual Reality.”

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