‘MythBusters’ and More from Discovery Being Filmed in VR

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MythBusters is getting virtual next season with the help of Discovery Digital Media, the wing of Discovery that produces original content and innovative multiplatform experiences.

My Hands-on With WEVR’s ‘theBlu: Encounter’ – Face to Face with a Giant of the Sea

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The Blu | Image courtesy Wevr

WEVR’s theBlu: Encounter was one of only a handful of titles to grace Valve’s demo suite when the HTC Vive was revealed at GDC 2015 in March. Matthew Terndrup paid a visit to the developers’ headquarters to spend some quality time with both the Vive and theBlu: Encounter, here are his thoughts on the experience.

SVVR Expo 2015 Line-Up Takes Shape – $100 Discount for Road to VR Readers

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The 2015 Silicon Valley Virtual Reality Conference and Expo is just around the corner, so we’ve taken a look at what is shaping up to be a packed schedule. We’ve also got $100 discount codes for all Road to VR readers!

Gear VR for Galaxy S6 On Sale Today, Best Buy Price-Matches Samsung

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The newest iteration of Samsung Gear VR, the company’s VR headset designed to work with Galaxy S6 and S6 Edge, is now available from both Samsung’s US website and Best Buy’s online store for $199.

Unity and Unreal Engine Now Both Support HTC Vive Development

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The industry’s two largest game engines, Unity and Unreal Engine, are now both officially supported by SteamVR, Valve’s full-featured ‘room-scale’ VR experience. The integration of the two game engines will allow developers to immediately begin developing for HTC Vive.

‘Geppetto’ Prototype Makes Animating in VR a Hands-on Experience

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Masters of Pie, a London based 3D animation studio, have taken a page out of the book of renowned claymation works such as Wallace and Gromit with their stop-motion animation prototype tool for VR, aptly code named Geppetto after the fictional creator of Pinocchio.

HoloLens App Envisions Immersive Future for Architecture and Construction

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Microsoft has recently released a video showing some of the architectural applications of HoloLens, the company’s untethered AR headset. The prototype app shows the device’s ability to improve communication between industry professionals through the use of immersive 3D models.

Oculus’ Nate Mitchell Talks Rift CV1 Launch at TechCrunch Disrupt

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TechCrunch’s Josh Constine sat down with Oculus co-founder and VP of Product Nate Mitchell today at this year’s TechCrunch Disrupt to talk more about the consumer version of the Oculus Rift, hot on the heels of today’s surprise release date announcement.

Oculus Rift Pre-orders Will Start in 2015, Specs Coming Next Week Followed By Details on Input

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Now that the news has hit the streets about the Oculus Rift release date coming in Q1 2016, the company has let fly an official blog post with some additional details. Confirmed thus far is that pre-orders for the headset will begin in 2015 and we can expect specs next week, and in the coming weeks, details on input and unannounced “made-for-VR games and experiences” that Oculus has in the works.

Oculus Rift CV1 High Res Photos Suggest a Lighter, More Comfortable Headset

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The first glimpses of the Oculus Rift CV1, the consumer version of the company’s hotly anticipated headset are finally here. Like the Rift DK2 and Crystal Cove prototype that came before it, the CV1 shares a clear lineage with the prior Crescent Bay prototype, but refines it yet further.

Oculus Announce Consumer ‘Oculus Rift’ CV1 Release Date as Q1 2016 (Update: Confirmed)

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The Oculus Rift 'CV1' Consumer Edition

According to IGN and Polygon, it seems as if Oculus has at long last committed to a release window for its virtual reality headset the Oculus Rift and we’re to expect it in Q1 2016!

HTC: ‘Vive Developer Edition Will Not Be Sold Before Consumer Launch’

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A report published last month in Fortune seemed to indicate that HTC would make the SteamVR / Vive Developer Edition system available for sale prior to the forthcoming launch of the consumer version of the headset. Speaking with Road to VR, HTC says that the notion was misunderstood.

‘The Void’ is a VR Experience which Fuses Physical and Virtual Reality Environments

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Whilst the the virtual reality industry’s focus right now is largely on in-home entertainment, the out-of-home VR sector shows immense promise. A new project called ‘The Void‘ is an out-of-home experience that aims to let players explore physical environments in virtual reality. Confused? Let us explain.

Case Study: ‘Inspirit’ Creator Breaks Down Responsive Web VR Design

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VR on the web is still young but it’s making impressive progress thanks to pioneers like Arturo Paracuellos, creator of Inspirit, a responsive web VR experience. Paracuellos breaks down his approach to designing a scene that runs across multiple VR platforms directly in the web browser.

Rev VR Podcast (Ep. 103) – More on ‘Education in VR’ with Rob Swatton and Dave Weir

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Sometimes we touch on a subject lightly in one podcast, only to expand on it in great length in a future episode. This is one of those cases. Previous guests, Rob and Dave for Earth & Sky, come back to dig deeper into education in VR.

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