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Epic Games’ Nick Whiting on Designing ‘Bullet Train’ for Interaction Fidelity
Kent Bye
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Feb 9, 2016
2
John Gaeta on ILMxLAB and Immersive Storytelling
Kent Bye
-
Feb 8, 2016
0
AI and the Future of Interactive Drama
Kent Bye
-
Feb 6, 2016
1
The Four Different Types of Stories in VR
Kent Bye
-
Feb 4, 2016
0
Storytelling in VR and the Tradeoffs of Empathy & Interactivity
Kent Bye
-
Feb 2, 2016
0
Excitement and Enthusiasm for VR at Sundance’s New Frontier Program
Kent Bye
-
Jan 31, 2016
0
Samsung is Fostering VR Storytelling at Sundance
Kent Bye
-
Jan 29, 2016
0
‘Job Simulator’ is Exactly as Awesome As This New Trailer Makes it Look
Ben Lang
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Jan 28, 2016
1
Rose Troche on the Vulnerability of a 1st-Person Perspective
Kent Bye
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Jan 26, 2016
7
Travel Inside Reggie Watts’ Imagination with ‘Waves’
Kent Bye
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Jan 25, 2016
3
Beyond Room-Scale: Exploring Infinite Worlds with THE VOID
Kent Bye
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Jan 22, 2016
5
Behind the Scenes of Crytek’s VR Projects
Kent Bye
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Jan 20, 2016
4
GoPro’s Odyssey Camera, Google Jump and History of 360-Degree Video
Kent Bye
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Jan 18, 2016
4
UnTethered eSports VR with Atomic VR
Kent Bye
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Jan 18, 2016
7
Using Your Body as an Input Controller with OBE Immersive
Kent Bye
-
Jan 15, 2016
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