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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
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Creating a Synthetic Peak Experience in VR with ‘SoundSelf’
Kent Bye
-
Dec 20, 2016
3
StubHub ‘Virtual View’ Lets You Preview Your Seats Before Buying Tickets
Ben Lang
-
Dec 15, 2016
4
Interview with ‘SUPERHOT VR’ Game Designer – The Joy of a Slow Motion, Full-body Experience
Kent Bye
-
Dec 14, 2016
6
Designing a VR Escape Room Puzzle Game with ‘I Expect You to Die’
Kent Bye
-
Dec 12, 2016
0
Oculus Touch Review: Reach into Rift
Ben Lang
-
Dec 5, 2016
39
VR & Memory, and Fate vs Free Will in Simulation Theory
Kent Bye
-
Dec 2, 2016
0
Everything Wrong with Traditional Data Visualization and How VR is Poised to Fix It
Road to VR
-
Dec 1, 2016
10
Cultivating Plausibility & Presence in VR with the Concept of the ‘VR Fidelity Contract’
Kent Bye
-
Nov 30, 2016
1
Oculus Story Studio Co-founder Roundtable + Top 50 VR Storytelling Interviews
Kent Bye
-
Nov 29, 2016
3
Using VR for Spiritual Transformation and Unlocking Creative Flow
Kent Bye
-
Nov 14, 2016
9
SteamVR to Get Linux and Mac OSX Support Within “a Few Months”
Paul James
-
Nov 13, 2016
20
Using VR to Bridge the Culture Gap and Counter Cultural Indoctrination
Kent Bye
-
Nov 9, 2016
9
Mozilla on Enabling the Open Metaverse with WebVR, A-Frame, and Servo
Kent Bye
-
Nov 3, 2016
1
Using Virtual Humans with Personality for Medical Training
Kent Bye
-
Oct 28, 2016
5
Oculus Story Studio Creative Director on ‘Quill’, an Immersive Storytelling Tool
Kent Bye
-
Oct 27, 2016
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