[Update From Oculus] News Bits: Oculus Confirms Consumer Rift for 2015?
According to a report from Business Insider Australia, the consumer version of the Oculus Rift (also known as the CV1) will go on sale in 2015.
According to a report from Business Insider Australia, the consumer version of the Oculus Rift (also known as the CV1) will go on sale in 2015.
Ever wonder what it’s like to live with three seconds of lag in real life? An ‘experiment’ from Swedish ISP UME uses the Oculus Rift to show just what that would be like. It turns out that real-life lag is hilariously similar to the lag gamers are used to.
Giant vs. Horde is an impressively unique asymmetric multiplayer game with Oculus Rift support. One player, donning an Oculus Rift and a professional motion capture suit, is the Giant. Other players pilot combat spaceships which are but flies to the Giant. Hundreds of players must work together, as a swarm, to defeat the Giant.
Sixense, creators of the popular (and now rather expensive!) Hydra system, today announced to their Kickstarter backers a three month delay in delivery of their upcoming STEM motion controllers “for the sake of performance optimization.” The controllers, originally due in July, would’ve been shipped roughly around the same time as the Oculus Rift DK2 VR headset. Sixense attributes the delay to two factors.
The first Silicon Valley Virtual Reality Conference and Expo is gathering serious momentum with a flood of new speakers, exhibitors and panellists now confirmed.
John Carmack has never shied away from unique projects. His latest appears to be a virtual reality comic book store, presumably for the Oculus Rift.
Digital Out-of-Home Entertainment specialist, Kevin Williams joins me in this episode of the Rev VR Podcast. We discuss virtual reality’s rocky history, some interesting developments in the Arcade world, and make a few predictions for the future.
Well, it looks like the legendary RiftCoaster may well finally have a successor. Teddy Lipowitz knocked up this coaster demo, based on the new Unreal Engine 4 platform, over the Easter Weekend. The twist? You’re avatar is the size of a mouse.
In their latest update to Kickstarter backers, the Xing team have announced that they’re in the process of migrating Xing: The Land Beyond to Unreal Engine 4 and have posted candid details and screenshots on he process.
The latest release from the Darkfield VR team shows how quickly the team are shaping this space dogfighting sim into a slick, polished virtual reality showcase.
Grave, by developer Tristan Parish Moore, asks its players to survive a hostile, desert environment teaming with creatures armed with nothing but light. It’s a surrealist twist on a familiar format and it ships with Oculus Rift support.
A new development video has been released by the Sightline team demonstrating a frankly mind-bending but fascinating twist on first person shooter mechanics.
Unreal Engine 4 shipped with out-of-the-box support for the Oculus Rift recently and the first demo supporting the VR Headset has just been released. Thomas Kadlec’s ‘Starship Bridge Demo’ puts you on the bridge of Star Trek’s Voyager.