Sony Morpheus VR Headset Shown in Public for First Time at SVVR Meetup #10
Sony Computer Entertainment surprised last evening’s Silicon Valley VR meetup #10 with the first public display of their Project Morpheus VR headset prototype.

Sony Computer Entertainment surprised last evening’s Silicon Valley VR meetup #10 with the first public display of their Project Morpheus VR headset prototype.

There have been several smartphone/tablet VR viewers making their way into the virtual reality market lately which take advantage of an Android phone or iPhone screen, as well as their gyroscopes and accelerometers. Since mobile phones are on the forefront of resolution and pixel density, some argue that this method of VR will hold its own in the battle against standalone VR headsets. The VR Viewer by Yay3d takes it to another level.
The forthcoming hardcore racing sim, Project Cars, was one of the titles originally rumored to support Sony’s Project Morpheus. Today it’s been announced officially that the game will support Sony’s PS4 VR headset alongside the Oculus Rift.
Today marks the beginning of the annual Eve Fanfest event, hosted by developer CCP Games. A keynote presentation focused heavily on the company’s forthcoming virtual reality title, Eve Valkyrie. In addition to announcing that the game will be built on Unreal Engine 4, new gameplay footage has been revealed.

ZeniMax, parent company of Bethesda, Arkane Studios, Zenimax Online Studios, and, John Carmack’s former employer, id Software, is seeking damages for tech it says Carmack stole away to Oculus. “It was only through the concerted efforts of Mr. Carmack, using technology developed over many years at, and owned by, ZeniMax, that Mr. Luckey was able to transform his garage-based pipe dream into a working reality.”
In the backyard of the Oculus Headquarters in Irvine, California; Orange County Virtual Reality (OCVR) is launching its first official meet up on Thursday May 1st. The event will be at PeopleSpace, a nonprofit tech-hub, for a gathering of the VR community.
According to a report from Business Insider Australia, the consumer version of the Oculus Rift (also known as the CV1) will go on sale in 2015.
Ever wonder what it’s like to live with three seconds of lag in real life? An ‘experiment’ from Swedish ISP UME uses the Oculus Rift to show just what that would be like. It turns out that real-life lag is hilariously similar to the lag gamers are used to.
Giant vs. Horde is an impressively unique asymmetric multiplayer game with Oculus Rift support. One player, donning an Oculus Rift and a professional motion capture suit, is the Giant. Other players pilot combat spaceships which are but flies to the Giant. Hundreds of players must work together, as a swarm, to defeat the Giant.
Sixense, creators of the popular (and now rather expensive!) Hydra system, today announced to their Kickstarter backers a three month delay in delivery of their upcoming STEM motion controllers “for the sake of performance optimization.” The controllers, originally due in July, would’ve been shipped roughly around the same time as the Oculus Rift DK2 VR headset. Sixense attributes the delay to two factors.
The first Silicon Valley Virtual Reality Conference and Expo is gathering serious momentum with a flood of new speakers, exhibitors and panellists now confirmed.
John Carmack has never shied away from unique projects. His latest appears to be a virtual reality comic book store, presumably for the Oculus Rift.
Digital Out-of-Home Entertainment specialist, Kevin Williams joins me in this episode of the Rev VR Podcast. We discuss virtual reality’s rocky history, some interesting developments in the Arcade world, and make a few predictions for the future.