XR Industry News
The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.
Without Valve, ‘Half-Life: Alyx’ Wouldn’t be Compatible with Rift or Quest
With the highly anticipated launch of Half-Life: Alyx just days away, it feels like an appropriate time to look at Valve's unique commitment to ensuring that SteamVR remains a hardware-agnostic platform for VR content, and how the company has...
‘Beat Saber’ Has Sold 2 Million Copies & 10 Million Songs for an Estimated $67M
As VR's best-selling title, Beat Saber is showing no signs of slowing down. Today Facebook, which now owns the studio behind the game, announced that Beat Saber has sold more than 2 million copies and 10 million songs via DLC.
Beat...
E3 2020 Cancelled Over Coronavirus Concerns
E3 2020, the major games industry conference, has been cancelled over Coronavirus concerns. The cancellation is the latest in a string of disruptions to conferences that are important touchstones for the VR industry. The organization that produces E3, the...
HTC is Hosting Its Next Developer Conference in VR Amid Coronavirus Concerns
The recent coronavirus outbreak (COVID-19) has stymied many of the industry's most important conferences and expos this year. To avoid this, HTC today announced it will be holding its next Vive Ecosystem Conference (VEC) from within virtual reality.
Update (March...
Microsoft Says it Hasn’t Given up on the VR Side of Windows Mixed Reality
While Microsoft has been full steam ahead on the augmented reality side of Windows Mixed Reality via HoloLens, the company has had very little to say in the last year about the VR side of its platform. While it...
Facebook Acquires the VR Studio Behind ‘Asgard’s Wrath’, Sanzaru Games
Just a few months after the acquisition of Beat Saber studio Beat Games, Facebook today announced the acquisition of Sanzaru Games, the studio behind the Oculus-exclusive Asgard's Wrath and a handful of other VR titles. Sanzaru will join Facebook's...
More Than 100 VR Games Have Exceeded $1 Million in Revenue
While VR is still young, it crossed an important milestone at the start of 2020: more than 100 VR games have exceeded $1 million in revenue.
In an analysis published earlier this month, VR Fund investor Tipatat Chennavasin made the case...
Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking
Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best...
Three Totally Creative Uses of Quest Hand-tracking
Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus when you don't want to pick up the controllers, developers have begun prototyping more creative...
JDI Starts Mass Production on 1,058 ppi High Pixel Density LCD for VR Glasses
Japan Display Inc. (JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the mass production of a new high pixel density, 2.1-inch 1,058 LCD display created for VR 'glasses' style headsets.
Update (1:25 PM ET): German publication MIXED...
Acer Has Cancelled its ConceptD OJO Headset
With no information some 10 months after the announcement of its latest VR headset, the ConceptD OJO, we started to wonder what had come of the device. After reaching out to the company, Acer has confirmed to Road to VR that...
2019 Was a Major Inflection Point for VR—Here’s the Proof
VR adoption is accelerating thanks to the Oculus Quest. We’ve seen over 100 VR titles break $1 million in revenue, growing the total VR software market by 3x in 2019. Top grossing VR titles have cleared $10 million in...
VR Headset Growth on Steam Takes Its Biggest Leap Yet, Led by Rift S
It appears that the 2019 holiday shopping season may have been the best ever for PC VR headsets. The latest data released this week from Valve shows VR on Steam making its single biggest leap yet, on a path...
Masters of Pie Secures $4.7M to Further Develop AR/VR Tools for Enterprise
Masters of Pie, an enterprise-focused AR/VR studio, announced its secured £3.6 million (~$4.7 million), something the company says will help double its development team and add support for cloud streaming and IoT data to its flagship product, Radical SDK.
The funding...
Social AR/VR Workspace ‘Spatial’ Secures $14M Series A Financing
Spatial, a New York-based startup behind the eponymous real-time AR/VR collaboration platform, has secured $14 million in additional financing, bringing its overall funds to $22 million.
The latest funding round was led by White Star Capital, iNovia and Kakao Ventures, with...


















