XR Industry News
The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.
Tech Industry Heavyweights Debate the Future of VR at AMD ‘VR Advisory Council’
AMD demonstrated its commitment to the future of virtual reality during last month's E3 2015 by pulling together big name industry executives, content creators, and retailers to discuss the practical future of consumer virtual reality. The results were a refreshingly...
Leap Motion’s ‘Interaction Engine’ Unlocks More Natural Human Input for VR
Leap Motion has announced it's to early access to the beta of its Interaction Engine, a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands.
If you've ever spent time with a...
Cardboard Apps Can Tap into Enhanced VR Performance on Daydream Phones
A spokesperson for Google's VR team has confirmed that Google Cardboard applications will be able to benefit from the enhanced VR performance that's baked into Daydream ready phones.
Cardboard was Google's first step into virtual reality. Wanting to introduce as...
Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support
Epic Games' popular Unreal Engine has just received a major update with version 4.12 now sporting Google VR 'Daydream' and OSVR native support. It also ships with a preview of the company's impressive VR Editor, which allows developers to...
Leaked Input Device May Explain Why Investors Just Dropped $120 Million into Thalmic Labs
Thalmic Labs, makers of the gesture control armband MYO may be working on a new VR controller, a wristband device which senses the position of your fingers. The company is teasing new products after closing a whopping $120 million...
VR Creation App ‘MakeVR’ to be “Spun Out” from Sixense, Now Hardware Agnostic
Steve Hansted from Sixense took to the stage at VR Launchpad in Mountain View, CA today to announce that the virtual reality 3D modelling application MakeVR, often used alongside the company's STEM motion controllers, is being "spun out" into a...
Nanotechnology Researchers Are One Step Closer to the Perfect ‘Meta-lens’ for AR/VR Headsets
AR and VR headsets of the future could have clearer, lighter, and wafer thin lenses, thanks to a new manufacturing process that uses nanotechnology to not only shrink the thickness of the lens, but also correct for the sort...
Oculus Research Division Is ‘First Complete, Well Funded VR Research Team in Close to 20 Years’
Buried toward the end of Michael Abrash's must-watch keynote at Oculus Connect was the announcement of a new research division within Oculus which Abrash says is the "first complete, well funded VR research team in close to 20 years."...
‘Adventure Time’ Creator Pendleton Ward on Stretching the Boundaries of Identity in VR
Adventure Time creator Pendleton Ward has been fascinated by the idea of virtual reality since he first read Snow Crash as a teenager. He backed the Oculus Kickstarter, and has been exploring many of the early VR prototypes over...
Baobab Studios Raises $25 Million in New Funding Round
There isn't a studio that can claim to be 'The Pixar of VR' just yet, but many heavy hitters in traditional media and tech are taking notice of the growth potential of animated films in VR, and specifically in Baobab Studios,...
Facebook CEO Asks for Investor Patience on VR, ‘it’s not going to be really profitable for...
Ever since Facebook's acquisition of Oculus in 2014, CEO Mark Zuckerberg has poised the move as a strategic bet on a technology that would eventually change the way we communicate. In the company's most recent earnings call, Zuckerberg asked for...
Acer to Invest $9 Million in Starbreeze to Help Manufacture StarVR Headset
Taiwan-based electronics firm Acer recently announced an investment into game studio Starbreeze equating to the sum of $9M USD, an amount intended to further the manufacture and commercialization of Starbreeze's high-FOV, high resolution StarVR headset.
The investment, which comes on the heels of the news...
More Optimization Tips from Oculus for Unity-based Gear VR Projects
Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, elucidates more about the technical knacks for optimizing Unity-based works intended for the Samsung Gear VR mobile platform.
See Also: Oculus Shares Optimization Tips for Unity-based Gear VR Projects
In...
2016’s Record Breaking VR Venture Funding Has Been Driven by Mega Deals
After years of record-breaking venture funding in the virtual reality industry, we wondered if 2016 would continue on its torrid pace. The numbers are starting to roll in, as reported in the new Fall edition of the 2016 Virtual...
Oculus Shares Optimization Tips for Unity-based Gear VR Projects
Chris Pruett, Oculus' head of developer relations and co-founder of Robot Invader, has recently released somewhat of a technical quick-start guide targeting potential Gear VR devs looking to get that extra mile out of their game or experience.
The blog post, Squeezing Performance...



















