VR Development

VR Development

Google’s New ‘Cardboard Design Lab’ App Uses VR to Teach You About VR Design

Google has just released the Cardboard Design Lab app for Android which puts users inside of a VR environment and teaches them fundamentals of VR design. The app demonstrates each of its lessons quickly in impressively effective ways. As Google further...

Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets

In the context of AR and VR systems, predictive tracking refers to the process of predicting the future orientation and/or position of an object or body part. For instance, one might want to predict the orientation of the head...

Vive Tracker Capabilities Detailed in Developer Documentation

Ahead of the Vive Tracker's consumer launch later this year, HTC plans to send 1,000 units to developers to kickstart an ecosystem of accessories and content which can make use of the device. New developer documentation details the ins...

Immersive Computing Platform ‘Envelop VR’ Begins Closed Beta Program

Envelop VR want to pull your every day computing environment into the virtual realm as the company launch their first closed beta for what they describe as "an immersive computing platform that brings the best out of your PC while...

Unity’s Main Branch Now Supports NVIDIA VRWorks for Enhanced Rendering Features

The latest release of Unity, version 2017.1 now officially supports NVIDIA's VRWorks rendering tech. VRWorks contains a number of rendering features unique to the company's GPUs which are designed to improve performance in VR applications. Update (7/13/17):  After several months...
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NVIDIA Shows How Physically-based Audio Can Greatly Enhance VR Immersion

Positional audio for VR experiences—where noises sound as if they are coming from the correct direction—has long been understood as an important part of making VR immersive. But knowing which direction sounds are coming from is only one part...

Oculus Launch Avatar Lip Sync Plugin for Unity

Oculus have released a dedicated Unity plugin which aims to automatically detect and transform an audio stream from speech into virtual character lip movements automatically. It seems that the substantial investment in research and development at Oculus over the last...
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MixCast VR Studio Helps Devs Add Mixed Reality Capture Features to VR Games

Blueprint Reality, developers of VR puzzle game Awaken, have launched the MixCast VR Studio on Steam. Developers can quickly add the free SDK to their Unity-based VR games, which allows users to easily set up, broadcast, or record mixed...
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Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR

Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative 'world engine' NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR. NeosVR is a collaborative ‘world engine’...

Exploring Methods for Conveying Object Weight in Virtual Reality

With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? Creative agency B-Reel explored several approaches and open sourced their experiments for...
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‘COMPOUND’ Demo Hits SteamVR, Puts You in a VR World of Lovingly Detailed Retro Graphics

COMPOUND is a VR hobby project from developer 'NotDead' which aims to immerse you in a world of lovingly crafted pixel art, retro-styled first person shooter. Update (4/6/17, 11:48PM PT): Compound has received a major update with v0.03b and has launched on SteamVR...

Crytek’s 50 Person VR Dev Team Can Only Mean One Thing

At GDC 2015, game developer and CryEngine creator Crytek was showing an impressive virtual reality experience on the Oculus Rift Crescent Bay prototype. But it would seem that the company has much more up their collective sleeve than a...

Autodesk’s New Stingray Game Engine Will Launch with Oculus Rift Support

At GDC Europe 2015, Autodesk has announced that their new Stingray game engine will launch worldwide on August 19th. The engine will support the Oculus Rift VR headset out of the box. Autodesk is the maker of industry standard computer...

Oculus CTO: Improved Gear VR Visuals Part of a “brand new Oculus runtime system,” Details Improvements

In an update rolling out to Gear VR users over the next few weeks, Oculus Home on Gear VR will see a 2x boost in pixel resolution, according to Oculus, and load times improved as much as 3x. Oculus...

VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Epic Games touted their VR-optimized forward renderer as the reason why their forthcoming Robo Recall game looks so crisp in VR. Now the tech is available to all Unreal Engine developers in version 4.14 released today. While deferred rendering has...
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