VR Development

VR Development

Bored During Lockdown? Get an Intro to Quest Development in This Live Online Workshop

An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest. With many of us a stuck at home with some extra time on our hands from not traveling (or...

Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Unreal Engine 4.25 launched this week bringing a host of improvements to the engine's XR functionality. HoloLens 2 and Magic Leap saw the most attention, including the addition of Azure Spatial Anchors, Microsoft's cross-platform system which enables shared augmented...

Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. Because Quest is its own standalone headset, testing how an application will run on the requires packaging the application and then...

Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best...

Three Totally Creative Uses of Quest Hand-tracking

Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus when you don't want to pick up the controllers, developers have begun prototyping more creative...

JDI Starts Mass Production on 1,058 ppi High Pixel Density LCD for VR Glasses

Japan Display Inc. (JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the mass production of a new high pixel density, 2.1-inch 1,058 LCD display created for VR 'glasses' style headsets. Update (1:25 PM ET): German publication MIXED...

Varjo Unveils ‘Workspace’ User Interface, Exploring the Future of Always-on AR/VR Workflows

Varjo Technologies today announced its new user interface, code-named ‘Varjo Workspace’, which is designed to seamlessly let professionals use their Windows computer applications and 3D software tools with the company's recently announced developer-focused AR/VR headset, Varjo XR-1. The company's software...

Source 2 Tools Will Ship with ‘Half-Life: Alyx’ for VR Content from the Modding Community

Half-Life: Alyx is due to launch in March 2020; alongside it, Valve plans to release tools for its Source 2 engine which will let community creators build more VR content for the game and beyond. Modding has long been a...

Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Already have some basic game dev experience and looking to get into VR? Then you may be interested in Oculus and Unity's new intermediate level VR game development course, which is not only free, but can get you some...

Unity Plugin Aims to Streamline Haptics for VR Developers

RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Haptics are important in games in general, but especially in VR—because the medium gives players significantly...

New Oculus Social Tools Will Help VR Feel More Like a Place, Less Like a Game

Social and Multiplayer VR can be incredibly compelling, but the process of actually 'finding' your friends in VR is still a clunky and often frustrating process. Oculus is developing a new set of social and multiplayer tools which stand...

The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech

Having released the ever popular Job Simulator as a launch title for the HTC Vive back in 2016, Owlchemy Labs is one of the most veteran VR game studios that exists today. Over the years the studio has built a strong...
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Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware

VR games need to achieve high, stable performance to look good and play comfortably. Optimization is no easy task, especially with the limited resources of mobile hardware like the Snapdragon 835 processor in the Oculus Quest. But there's a handful...

Epic Games to Award $100 Million to Devs with New ‘MegaGrants’

Epic Games today announced at GDC that the company is set to turbo-charge their long-running developer grant initiative with 'MegaGrants' and the largest pool of funds yet, $100,000,000. Epic have been running developer-focused funding initiatives for many years now, with...

Oculus Brings More Lifelike Sound Propagation to Audio SDK 1.34

Despite being oft overlooked in the face of more attention-grabbing visuals, audio is an essential component to creating presence in VR. In a quest to create increasingly lifelike audio in VR environments, Oculus has pushed out an update to...
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