VR Development

VR Development

Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design experimentation in a new...

Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras

HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro's stereo front-facing cameras, effectively turning the device into an AR headset dev kit. The new tools allow the cameras to...

Developer Creates Scan of Apartment to Work Inside of VR for 30 Days

Turin, Italy-based developer Enea Le Fons is aiming to spend more than 30 days of extended stints in VR, and although he won't be able to qualify for any records—he's still eating, sleeping, and using the bathroom sans headset—Le...

Google to Reveal “World’s Highest Resolution OLED-on-glass display” for VR Headsets in May

Google announced at last year's Society for Information Display (SID) Display Week that the company was actively working on a VR-optimized OLED panel capable of packing in pixels at a density heretofore never seen outside of microdisplays - all...

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll take it as no surprise that the title is being developed by 4A Games, the developer...

Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines. As we noted recently, Lytro is positioning its light-field tech as...

New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if...

‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps from those just getting started in VR. The program, which was introduced in a brief...

Apple Positions New iMac Pro for VR Development, Available Starting Thursday

Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS, along with a number of other announcements about how the company would support VR...

New Report from ILMxLab & Disability Visibility Project Shares Insights on VR Accessibility Design

The Disability Visibility Project recently published a report that highlights the accessibility issues relating to VR users with disabilities. This follows a survey created by Disability Visibility Project founder Alice Wong in partnership with Lucasfilm’s ILMxLab, which covered user...

Oculus Creates Guide to Help VR Devs Make Highly Optimized Games

Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out for when tracking down and solving VR performance issues. VR developers are obsessed with keeping their...

Free UE4 Template Makes Creating More Realistic VR Hands a Snap

Czech developer iNFINITE Production has released UVRF - a free, cross-platform template for hand presence in VR. The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground...
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‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects

In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Exploring the concept of ‘haptic shape illusion’, the controllers have data-driven,...

‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch

Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game is set to hit version 1.0 and launch out of Early Access on October 5th...

Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Oculus has added new documentation to their developer knowledge base detailing the 'buffered haptics' feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company's Touch controllers. Oculus Touch uses linear actuators to provide feedback,...
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