VR Industry
Google Appears to Be Ramping Up R&D Efforts for “New and novel” AR/VR Lenses
Though there wasn't much groundbreaking in the Daydream news shared at Google I/O this year, the company is growing its AR/VR team at an accelerated rate, suggesting Google has a number of things up its sleeve yet. One recent...
Survey: Help Devs Understand Real VR Users & Enter to Win $150 Amazon Gift Card
While there's a steadily growing number of quality VR games, it's still well understood that VR is in need of more great content. But what kinds of VR games should developers focus on creating? That's one of the primary...
Early VR Pioneer CCP Games Acquired by ‘Black Desert Online’ MMO Developer for $425M
CCP Games, an Icelandic game studio known for the long running EVE: Online MMO and their eager jump into and eventual backpedaling in the VR space, has been acquired by Korea-based developer Pearl Abyss, the studio behind the MMO Black...
Rift and Windows VR Squeeze Marketshare from Vive in Latest Steam Survey
In the latest set of data from Valve's monthly Steam Hardware & Software survey, the Oculus Rift and Windows VR headsets posted gains in marketshare at the expense of the HTC Vive.
Each month, Valve runs a survey among Steam users to...
PlayStation VR Passes 3 Million Units Sold
Sony today announced that PlayStation has sold more than three million units, showing consistent sales over the course of the headset's nearly two years on the market.
Announced on the official PlayStation blog today, the three million unit milestone is...
How VR’s Next Generation Shows Key Signs of a Maturing Market
VR feels like it's simultaneously moving fast and slow. It's been two years and four months since the leading PC VR headsets, the Oculus Rift and HTC Vive, hit shelves. The leading high-end headset overall, PSVR, has only been...
Latest Steam VR Headset Marketshare Data Stable Among Vive, Rift, & WVR
Valve’s latest monthly Steam Hardware & Software survey is available. While the last few months have seen ups and downs, July turned out to be a surprisingly stable month for all the headsets on the map.
Each month, Valve runs...
Pico Raises $24M Series A Funding, Goblin 2 Standalone Headset Announced
Pico Interactive, the Beijing-based standalone VR headset manufacturer, successfully completed a ¥167.5 million RMB (~$24.7 million) Series A funding round. To accompany the news, Pico also announced their second iteration of their Goblin standalone headset, dubbed G2.
As reported by...
VR’s Biggest Players Back New ‘VirtualLink’ Connector for Next-gen Headsets
A consortium representing many of VR's most prominent players—NVIDIA, AMD, Valve, Oculus, and Microsoft—have backed a new connector standard called VirtualLink which the companies say was "developed to meet the connectivity requirements of current and next-generation virtual reality (VR)...
A Look Inside Consumer Perceptions of Oculus Go
More than just the latest in a long line of niche gadgets, Oculus Go represents the linchpin of Facebook's lofty goal of putting one billion people into virtual reality. Built with the new or casual user in mind, the...
Facebook Spent Over $88M This Year on Oculus’ Seattle Area Satellite HQ
Oculus has been on quite the hiring spree as of late, with over a hundred positions currently advertised on the company's career website aimed at bringing hardware and software engineers into the Seattle area. Now, a report from real...
Valve: Monthly Active VR Users on Steam Are Up 160% Year-over-year
Speaking at an industry event last week, Valve offered an update on Steam, the company's massive digital marketplace for PC games, including the continued growth the company has seen in the VR segment over the last year.
Speaking at the...
Penalty in ZeniMax v. Oculus Reduced to $250M, Motion to Halt Headset Sales Rejected
Bloomberg reported this week that the $500 million penalty levied at Oculus in last year's case brought by ZeniMax has been reduced to $250 million. A motion seeking to prevent sales of Oculus products using code attributed to ZeniMax...
Xbox Boasts Investment in Future Tech, But Still Silent on VR After Backpedaling
Back in 2016, at the E3 reveal of the Xbox 'Project Scorpio' (which would go on to become the company's flagship Xbox One X), Microsoft said the console would bring "high fidelity VR" to Xbox. But after backpedaling from those...
A Candid Assessment of the Industry From a Leading Indie VR Developer
What is happening with the VR industry? Is adoption and growth still on target to support a vibrant and diverse ecosystem of independent VR developers? Leading headset manufacturers have not been transparent in sharing any specific information, and analyst...


















