VR Industry

VR Industry

Rift and Windows VR Squeeze Marketshare from Vive in Latest Steam Survey

In the latest set of data from Valve's monthly Steam Hardware & Software survey, the Oculus Rift and Windows VR headsets posted gains in marketshare at the expense of the HTC Vive. Each month, Valve runs a survey among Steam users to...

PlayStation VR Passes 3 Million Units Sold

Sony today announced that PlayStation has sold more than three million units, showing consistent sales over the course of the headset's nearly two years on the market. Announced on the official PlayStation blog today, the three million unit milestone is...

How VR’s Next Generation Shows Key Signs of a Maturing Market

VR feels like it's simultaneously moving fast and slow. It's been two years and four months since the leading PC VR headsets, the Oculus Rift and HTC Vive, hit shelves. The leading high-end headset overall, PSVR, has only been...

Latest Steam VR Headset Marketshare Data Stable Among Vive, Rift, & WVR

Valve’s latest monthly Steam Hardware & Software survey is available. While the last few months have seen ups and downs, July turned out to be a surprisingly stable month for all the headsets on the map. Each month, Valve runs...

Pico Raises $24M Series A Funding, Goblin 2 Standalone Headset Announced

Pico Interactive, the Beijing-based standalone VR headset manufacturer, successfully completed a ¥167.5 million RMB (~$24.7 million) Series A funding round. To accompany the news, Pico also announced their second iteration of their Goblin standalone headset, dubbed G2. As reported by...

VR’s Biggest Players Back New ‘VirtualLink’ Connector for Next-gen Headsets

A consortium representing many of VR's most prominent players—NVIDIA, AMD, Valve, Oculus, and Microsoft—have backed a new connector standard called VirtualLink which the companies say was "developed to meet the connectivity requirements of current and next-generation virtual reality (VR)...

A Look Inside Consumer Perceptions of Oculus Go

More than just the latest in a long line of niche gadgets, Oculus Go represents the linchpin of Facebook's lofty goal of putting one billion people into virtual reality. Built with the new or casual user in mind, the...

Facebook Spent Over $88M This Year on Oculus’ Seattle Area Satellite HQ

Oculus has been on quite the hiring spree as of late, with over a hundred positions currently advertised on the company's career website aimed at bringing hardware and software engineers into the Seattle area. Now, a report from real...

Valve: Monthly Active VR Users on Steam Are Up 160% Year-over-year

Speaking at an industry event last week, Valve offered an update on Steam, the company's massive digital marketplace for PC games, including the continued growth the company has seen in the VR segment over the last year. Speaking at the...

Penalty in ZeniMax v. Oculus Reduced to $250M, Motion to Halt Headset Sales Rejected

Bloomberg reported this week that the $500 million penalty levied at Oculus in last year's case brought by ZeniMax has been reduced to $250 million. A motion seeking to prevent sales of Oculus products using code attributed to ZeniMax...

Xbox Boasts Investment in Future Tech, But Still Silent on VR After Backpedaling

Back in 2016, at the E3 reveal of the Xbox 'Project Scorpio' (which would go on to become the company's flagship Xbox One X), Microsoft said the console would bring "high fidelity VR" to Xbox. But after backpedaling from those...

A Candid Assessment of the Industry From a Leading Indie VR Developer

What is happening with the VR industry? Is adoption and growth still on target to support a vibrant and diverse ecosystem of independent VR developers? Leading headset manufacturers have not been transparent in sharing any specific information, and analyst...

StarVR Corporation Prepares to Go Public on Taiwanese Stock Exchange

StarVR Corporation, the Acer and Starbreeze joint venture behind the wide-FOV StarVR headset, announced that it has completed its application to go public on the Taiwan Exchange. Upon approval, the company's board will apply for a listing on the Taipei Exchange Emerging Market...

Volkswagen Group to Train 10,000 Employees in VR This Year

Volkswagen Group and VR studio Innoactive revealed the global, multi-brand automotive company is planning to train 10,000 employees this year alone using virtual reality. Volkswagen Group first deployed its Volkswagen Digital Reality Hub Group last year, a VR platform designed to help the company’s employees...

Gree VR Capital Completes First $18M VR/AR Fund, Changes Name to GFR Fund

GREE VR Capital, the investment firm backing startups such as VRChat, TheWaveVR, and Littlstar, today announced the completion of its first immersive media fund, totaling $18.3 million in allocated funds. Previously called GVR Fund, the company is now changing its name...
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