VR Industry
AltspaceVR, One of the First Social VR Platforms, Is Shutting Down Next Week
This evening AltspaceVR has announced it will be closing its doors for good on August 3rd. Founded in 2013, the social VR platform was one of the first to come online and connected tens of thousands of users monthly...
Rift Sale Eases Buyer’s #1 Concern, But All-in Cost Still Hinders Mainstream Traction
The six week Oculus Rift sale has made tangible waves within the VR community with its 'best-yet' $400 price point. And while the new price is bringing more early adopters into the fold, mainstream adoption is still hindered in...
Diversity in VR: Lessons from the Oculus Launchpad Initiative
In March 2016, Oculus announced their Oculus Launchpad program with the idea that in order for VR to be successful, then there needs to be a diverse range of content created from diverse set of creators who are informed...
VR Developers Are Increasingly Prioritizing VR Arcades for Content Distribution
The virtual reality industry is poised for a transformative five years. While consumer VR equipment is still cost prohibitive for many, location-based 'VR arcade' businesses offer a chance for consumers to experience high-end VR equipment without a big up-front...
Half of SteamVR Tracking Course Attendees Using Tech for Non-gaming
In August of last year, Valve created the SteamVR licensing program to allow any developer to create their very own SteamVR tracked object. At that time, Valve partnered with Synapse, a Seattle-area product development firm, to provide a mandatory...
VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming
The keynote from Unity's Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity's xR strategy is Tony Parisi,...
Valve VR Frontman Chet Faliszek Departs Company After 12 Years
Though there's surely many talents folks at Valve responsible for the company's VR initiatives, over the last several years Chet Faliszek has become a front-facing evangelist and go-to spokesperson for VR at Valve. Now after 12 years with the company,...
Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it...
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. Riccitiello believes VR is coming and it will be huge, but advises that developers stay...
Upload LA Opening Represents a Focus Shift From VR Tech to VR Content
UploadVR opened up their new 20,000 square foot Upload LA co-working space in April. I had a chance to catch up with co-founders Taylor Freeman and Will Mason as VRLA to get the inside scoop. Mason told me that opening...
‘Gears of War’ Creator Cliff Bleszinski Wants to Make a Big Budget VR Game
If you don't already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus' 2012 Kickstarter video. Now under the banner of his own studio, Boss Key Productions,...
Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017
In a new Virtual Reality Industry Report, Greenlight Insights forecasts modest VR industry growth in the short term, growing into a major global content marketplace by 2021.
In its new Virtual Reality Industry Report: Spring 2017, Greenlight Insights forecasts total...
HTC Wants to Bring Its First-party Game ‘Arcade Saga’ to PlayStation VR
Arcade Saga, a futuristic sports action game from HTC’s internal Vive Studios development and publishing group, could be coming to PSVR. Launched for the Vive headset in December 2016, the game quickly received Oculus Rift support, and recently saw...
‘Robinson: The Journey’ Executive Producer Departs Crytek Amid Company’s Struggles
A little more than four months following the launch of Robinson: The Journey, Executive Producer on the title, Elijah Freeman, has departed Crytek for Virtuos, a game and asset production studio. Meanwhile Crytek attempts to get company back on track.
As...
Report Predicts AR and VR Headset Shipments to Approach 100 Million by 2021
In a new report from IDC (International Data Corporation), the market research firm predicts a near 10 fold increase in the shipments of augmented and virtual reality headsets in the next 4 years, bolstered by a plethora of new...
HTC to Sell Shanghai Phone Factory for $91 Million, Invest Proceeds in VR Business
Despite its major role in the growing VR space, HTC's overall business continues to struggle financially, posting significant losses over the last two years. Working to turn things around with a restructuring of assets and priorities, the company is...


















