XR Design & Development

The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.

XR Design & Development

The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.

VR Comfort Settings Checklist & Glossary for Developers and Players Alike

For those who have been playing or developing VR content for years, it might seem 'obvious' what kind of settings are expected to be included for player comfort. Yet for new players and developers alike, the confusing sea of...

Quest Sleeper Hit ‘Yeeps’ Reveals Player Population, Talks Past & Future of the Studio

Yeeps: Hide and Seek is an App Lab sleeper hit that the developers say reached 360,000 monthly-active users, even before its debut on the main Quest store this week. Speaking to Road to VR, the studio shares the impetus of...

Quest ‘Augments’ Feature for Concurrent AR Apps Needs More Time to Cook, Says Meta CTO

Last year Meta announced the so-called Augments feature, planned for Quest 3, which would allow persistent mini AR apps to live in the world around you. Now, eight months after the headset hit store shelves, Meta's CTO explains why...

VisionOS 2 Enables WebXR by Default, Unlocking a Cross-platform Path to Vision Pro

We've know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver cross-platform XR experiences directly from the web, with no...

VisionOS 2 Improvement Targets Key Vision Pro Critique Among Developers

For basic Vision Pro interactions like navigating apps and scrolling web pages, the headset's look-and-pinch input system works like magic. But if you want to go more 'hands-on' with virtual content, the headset's full hand-tracking leaves much to be...

Some of Vision Pro’s Biggest New Development Features Are Restricted to Enterprise

VisionOS 2 is bringing a range of new development features, but some of the most significant are restricted to enterprise applications. VisionOS 2 will bring some of the top requested development features to the headset, but Apple says its reserving...

VisionOS 2 is Available in Developer Preview Starting Today

Today at WWDC 2024, Apple revealed VisionOS 2, the first major update for its Vision Pro headset. The new version of the software will be available for developers to experiment with starting today. VisionOS 2 is primarily designed to round...

7 Features We’d Love to See in Vision Pro’s First Major Software Update

Vision Pro is an impressive headset but it's not perfect right out of the gate. Luckily, Apple has a great track record of improving products for years through software updates, and Vision Pro isn't likely to be an exception....

New Unity 6 Feature Makes it Easier for XR Devs to Maximize Text & UI Quality

The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make XR development easier, including...

Quest Developers React to Meta Horizon OS & Partner Headset News

Meta's big announcement this week—that it will allow select partners to build third-party headsets based on Horizon OS—will be felt for years to come. And for developers who get a large chunk of their business from the Quest platform,...

Meta Plans to Blur Barriers Between App Lab and Horizon Store, Court Android App Developers

As part of Meta's huge announcement today, the company says its rebranding the Quest Store to the Meta Horizon Store. In doing so, the company plans to make it easier for developers to get their content onto the platform. As...

OpenXR 1.1 Update Shows Industry Consensus on Key Technical Features

OpenXR, the open standard that creates a standardized way for XR hardware and applications to interface, has seen its first major update. OpenXR 1.1 evolves the standard by incorporating new functionality that was important to the industry but previously...

Vision Pro and Quest 3 Hand-tracking Latency Compared

Vision Pro is built entirely around hand-tracking while Quest 3 uses controllers first and foremost, but also supports hand-tracking as an alternate option for some content. But which has better hand-tracking? You might be surprised at the answer. Vision Pro...

Meta Announces “multi-million dollar” XR Development Fund to Boost Newly Formed Studios

Meta this week announced Oculus Publishing Ignition, a "multi-million dollar" fund aimed at newly formed XR studios. The company is offering money for VR and MR prototypes, with the potential for follow-on funding to turn those prototypes into full...

Apple is Adding Support for Vision Pro’s Input System to WebXR

Apple is adding support for Vision Pro's unique input system to WebXR, the web standard which allows XR experiences to run right from a web browser. One of the most unique things about Apple Vision Pro is its input system...
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