Design & Development

Design & Development

‘ASTRO BOT’ Behind-the-scenes – Insights & Artwork from Sony’s JAPAN Studio

From the very first time we previewed an early build of ASTRO BOT Rescue Mission, it was clear that there...

‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony’s London Studio

As the studio behind the excellent PlayStation VR Worlds, Sony Interactive Entertainment's London Studio has been at the forefront of...

Hands-on: ‘After the Fall’ is a Pretty Zombie Shooter That Doesn’t Understand Immersion

After the Fall is an upcoming co-op VR zombie shooter that promises to let groups of up to four...

The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech

Having released the ever popular Job Simulator as a launch title for the HTC Vive back in 2016, Owlchemy Labs is...

VIVE X Startup Mindesk Secures $900K to Create VR Multiuser Design Software

Mindesk, a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from...

Oculus Brings More Lifelike Sound Propagation to Audio SDK 1.34

Despite being oft overlooked in the face of more attention-grabbing visuals, audio is an essential component to creating presence...
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Microsoft Releases ‘Maquette’ on Steam, a VR Tool for Spatial Ideation and Design

Microsoft Maquette is a VR tool from Microsoft which is all about prototyping spatial designs. First teased in October 2018,...
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Bell Says Latest Helicopter was Designed 10 Times Faster With VR

Bell Helicopter challenged its Innovation Team to accelerate its aircraft design process. Turning to VR as a key improvement...
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This Prototype World-scale VR Game is the Size of a Football Field

With recent advancements in inside-out tracking on standalone VR headsets, the tantalizing possibility of 'world-scale' VR experiences—those unhindered by...

Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet

Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual...
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Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up...

Adobe’s Project Aero Aims to Help Creators Build AR Content

Adobe recently unveiled a new project that aims to take the company further into the realm of augmented reality....

INT Announces 2,228 PPI High Pixel Density AMOLED for VR Headsets

When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing...

Exclusive: Designing Single-handed Shortcuts for VR & AR

For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in...

Oculus Opens Applications for 2018 Launch Pad Mentorship Program

Oculus recently opened applications for its annual Launch Pad program, a developer mentorship that provides funding and resources to...
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