XR Design & Development
The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.
Battlezone PSVR Dev Diary #3: The Art of Battlezone
In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they developed and executed on the artistic ethos behind the game.
As an art team beginning work...
Battlezone PSVR Dev Diary #2: Building Levels in VR That Welcome Players Into the World
In the 2nd of our 3 part developer diary series from Battlezone developers Rebellion, Game Designer Grant Stewart writes on making levels that don’t just use VR, but also welcome you into the game world.
Guest Article by Grant Stewart
Grant designs...
Five Universal Tasks of 3D User Interfaces with Doug Bowman
In 1968, Douglas Engelbart gave "The Mother of All Demos" where he gave the first public demonstration of a mouse as a computer control device. For the last 48 years, the mouse and keyboard have remained the primary input...
VR Design Best Practices with Google VR’s Alex Faaborg
At the company's annual I/O conference, Google announced the Daydream VR platform and mobile headset that will be coming to the latest Android phones later this year. There's a DIY dev kit that you can start using today to...
Prototype VR Robot Fighter Reminds us of ‘Pacific Rim’ in the Best Possible Way
This footage of a physics-driven, motion-controlled robot brawler not only looks amazing, but also features an extremely clever VR control mechanic we'd love to get our hands on.
Of all the sub genres I'd ever considered as "things I'd love to...
Exploring Methods for Conveying Object Weight in Virtual Reality
With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? Creative agency B-Reel explored several approaches and open sourced their experiments for...
Immersive Game Design Lessons from ‘Pokémon Go’
Pokémon Go has quickly become the #1 mobile game of all time, and while there's been some debate as to whether it should be considered Augmented Reality or not, it's clear that location-based gaming has taken to the next...
Designing a VR Experience for Streaming Spectators on VREAL
What are the game design considerations for creating a VR experience that will be compelling for not only the primary player, but also the spectators who may be watching it on a livestream with VREAL? This was the big...
In Search of the Pyjama People: VR’s New Wave of Bedroom Coders
Matthew Magee ponders virtual reality's potential impact on game development culture and how immersive technology may encourage a renaissance in independent, disruptive bedroom coders a.k.a the Pyjama People.
Guest Article by Matthew Magee
A twenty year career as a Software Engineer started in...
IBM’s Interactive Media CTO on Using Watson for Game Design, Interactive Narratives, & Conversational Interfaces
Machine Learning has the potential to revolutionize so many different aspects of our lives, and it's starting to enter into game development with IBM's Watson.
LISTEN TO THE VOICES OF VR PODCAST
http://d1icj85yqthyoq.cloudfront.net/wp-content/uploads/2016/06/Voices-of-VR-390-George-Dolbier.mp3
For instance, developers could integrate cloud-based AI services into...
Applying Cognitive Science Research to Virtual Reality User Experiences
Azad Balabanian is the co-host of the ResearchVR podcast where he discusses the latest cognitive science research that applies to virtual reality with fellow cognitive scientists Petr Legkov and Krzysztof Izdebski. The premise of their work in VR is...
The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive
Born out of a lengthy period of experimentation, Lucid Trips begins with a novel method of locomotion and follows through with a unique approach to game design and multiplayer interactivity.
Lucid Trips is an excellent example of the sort of...
Oculus Sample Framework Provides Valuable Guidance in VR Design
Oculus has recently released an intuitive learning tool for developers and designers looking to get into the medium. While it can be useful in wrapping your head around the do's and don'ts of VR design, Oculus maintains that the info...
XEODesign’s Nicole Lazzaro on Design Leadership in VR
XEODesign's Nicole Lazarro has been researching emotional reactions of gamers in VR to discover the unique properties of the medium. You can't just port a 2D game into VR and expect it to work, and so she's calling for...
Jesse Schell on the Art of Game Design in VR
Jesse Schell wrote the book "The Art of Game Design: A book of lenses," and his company Schell Games produced I Expect You to Die. It's one of the top-ranked VR games on Oculus Share, and it also won...




















