VR Design
Balancing Player Control & Authorial Control with “Virtual Virtual Reality”
Virtual Virtual Reality by studio Tender Claws is a Daydream-exclusive interactive story that won the best VR experience at the 2017 Google Play Awards VR, and it's one of my personal favorite interactive narratives within VR. Virtual Virtual Reality (aka VVR)...
‘Lone Echo’ Behind-the-Scenes – Insights & Artwork from Ready At Dawn
After more than a decade of working on home and portable consoles, Ready At Dawn last year released Lone Echo and its multiplayer spinoff Echo Arena on the Oculus Rift & Touch. We talked with Ready At Dawn Founder & Chief...
New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission
Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if...
Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance
Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when virtual objects will be farther away than arm’s reach, beyond the user’s range of direct...
Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive
There's an intuitive appeal to using controller-free hand-tracking input like Leap Motion's; there's nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to...
Designing the Future Through Sci-Fi World Building
VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building and experiential design that first creates the conditions of the environment, and then the full...
Oculus Creates Guide to Help VR Devs Make Highly Optimized Games
Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out for when tracking down and solving VR performance issues.
VR developers are obsessed with keeping their...
LG Patent Shows Unique Split Design for VR Headset
LG revealed its prototype VR headset using Valve's Lighthouse positional tracking earlier this year, and while it isn't certain what will become of the headset—or if it'll be named "UltraGear" as a recent trademark filing suggests—it's clear LG is thinking long and...
‘ARKTIKA.1’ Behind-the-scenes – Insights & Artwork from 4A Games
ARKTIKA.1, now in development for more than two years, is shaping up to be a gritty VR shooter with a AAA look and feel. Ahead of the game's launch on the Oculus Rift we spoke with the game's executive...
‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch
Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game is set to hit version 1.0 and launch out of Early Access on October 5th...
Oculus and Crytek Explore New & Novel Methods of VR Locomotion
Oculus has teamed up with Crytek to share a series of VR game design learnings. The second and latest post in the series explores eight prototype methods for moving or rotating in virtual reality.
Keeping players comfortable in VR is...
VR Design Tool ‘Gravity Sketch’ Launches in Early Access
VR-optimised 3D creation tool Gravity Sketch is now available on Steam Early Access. Developed by a group of design engineers at the Royal College of Art, the software is ‘for everyone’, but its feature set has particular relevance to...
Oculus Teams With Crytek to Share VR Locomotion Experiments
Oculus recently published the first installment of their ‘Developer Perspectives’ video playlists, detailed on the developer blog. Crytek’s VR movement research is presented by Julius Carter, Game Designer at the studio behind award-winning VR games
Artificial VR locomotion—moving the player...
Live Mixed Reality Demo Shows Seamless Cross-AR/VR Collaboration
At today’s Microsoft Build 2017 presentation, creators at Cirque du Soleil demonstrated a custom creative toolset on stage using HoloLens technology. The world-class theater production company says the tools can be used to greatly enhance and accelerate the set...
Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017
VR First, the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it's nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. With currently 26...



















