Voices of VR Podcast
VR Playhouse: Bringing Psychedelic Consciousness to 360 Video
Christina Heller is the co-founder and CEO of VR Playhouse, and she gave a talk with her co-founder Ian Forester at SVVR 2016 titled "How Fantasy Becomes Form" about the process of starting up a 360-degree video production studio....
PlayStation VR’s RIGS & the Future of eSports in VR
One of the PlayStation VR titles at Sony's E3 booth this week is RIGS: Mechanized Combat League, which is a competitive, 3 player vs 3 player game that is like a mixture between a FPS and basketball. The overall...
Audio Highlights of VR News from 6 Major E3 Press Conferences
There were a lot of VR games announced over the past two days at E3 by AAA game publishers. I watched all of the press conferences from Sony, Ubisoft, Bethesda, Microsoft, EA, and Oculus' appearance at the PC Gaming...
What Broadway Theater Can Teach 360 VR Video
KonceptVR has produced a couple of 360 videos for Broadway Theater productions that includes a promo with the cast of Hamilton as well as a music video with the cast of School of Rock. I had a chance to...
VR Time Perception Insights from Filmmaking & Cognitive Science
Xárene Eskandar is an artist who has been exploring representations of time through the mediums of film and photography for many years, and she's has been starting to design VR experiences that alter the user's perception of time based...
VREAL are Combining Virtual Reality Livestreaming with Social VR
I had a chance to try out VREAL's VR streaming technology a few weeks ago, and I think they've made some key technological breakthoughs that makes it possible to livestream an entire virtual reality experience. Rather than render out...
From VR LAN Parties to Business Meetings with BigScreen VR
Darshan Shankar started BigScreen VR with a deceptively simple premise of wanting to have Virtual LAN parties with other gamers in VR, but using your computer screen as a center point of conversation has catalyzed a wide range of...
Building the Metaverse at Internet-Scale with ‘High Fidelity’
Philip Rosedale has been working with virtual worlds for a long time, having founded Second Life back nearly 13 years ago in 2003. He co-founded High Fidelity in 2013, and he previously told me that he wanted to fix...
Immersive Analytics & Embodied Cognition
At the IEEE VR conference this year, there was a pre-conference workshop about Immersive Analytics, which talked about how to use VR & multi-sensory interfaces to support analytical reasoning, decision making, and real-world analytics tasks by immersing users in...
Storytelling in VR & Mixed Reality with SPACES
Brad Herman & Shiraz Akmal recently left DreamWorks Animation to raise $3 million to start SPACES Inc., which is a virtual reality and mixed reality company focusing on storytelling for different brands including Microsoft, NBCUniversal, and The Hettema Group....
Highlights From 60 VR Design Prototypes Built by Google’s ‘Daydream Labs’
Rob Jagnow is a senior software engineer who was a part of Google's Daydream Lab team that produced over 60 VR prototypes in 30 weeks.
This team was originally revealed in a WIRED magazine profile of VP of VR Clay...
Automated Avatar Stylization to Counter the Uncanny Valley
Betty Mohler is a researcher at the Max Planck Institute for Biological Cybernetics, and she had some keen insights on the nature of the uncanny valley being connected to expectations in my previous interview with her. I caught up...
Online Harassment and Trolling in Virtual Spaces
During Google's Daydream Labs presentation at Google I/O, they discussed how to deal with different types of trolling behaviors. Suzanne Leibrick is a VR user interface and user experience designer, who has experienced different types of online harassment within...
Snapchat as an AR Company: A Look at the Experiential Age & Generation Z
Techcrunch reports that Snapchat just raised another $1.8 billion in a Series F round, and Snapchat could end up being a major player within augmented reality hardware market. Snapchat is probably considered a bit of a dark horse by...
The White House on the AI Revolution: Policy, Privacy, & GPUs
Artificial Intelligence has the potential to disrupt so many different dimensions of our society that the White House Office of Science & Technology Policy recently announced a series of four public workshops to look at some of the possible...



















