VR Rendering
Meta Quest Gets Unreal Engine 5 Support Minus Two Headlining Features
Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 for apps built for the Quest platform. Two of the engine's headlining features aren't designed for mobile though, so it's doubtful we we'll ever see them...
Now Available: New Quest Rendering Tech Promises Massive Gains in App Performance
At Connect 2021 last week, Meta revealed a new Quest rendering technology called Application Spacewarp which it says can increase the performance of Quest apps by a whopping 70%. While similar to the Asynchronous Spacewarp tech available to Oculus...
NVIDIA Adds Eye-tracking Support to VRSS Foveated Rendering Tech
NVIDIA is upgrading its Variable Rate Supersampling (VRSS) with support for headsets with eye-tracking, allowing the rendered application to improve performance by increasing quality where the user is looking, while decreasing it elsewhere.
Nvidia today announced the latest version of...
NVIDIA’s DLSS 2.1 Supersampling Now Supports VR, Could Significantly Boost Fidelity
NVIDIA's Deep Learning Supersampling (DLSS) technology uses AI to increase the resolution of rendered frames by taking a smaller frame and intelligently enlarging it. The technique has been lauded for its ability to render games with high resolution with...
Facebook Develops AI Supersampling to Boost Rendering Performance for High-resolution VR Headsets
Facebook has developed an AI-assisted method for supersampling real-time rendered content, something that could become an integral addition to games coming to future generations of high-resolution VR headsets.
There's an ongoing arms race between display technology and GPUs, and adding...
Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed
Epic Games today revealed a PS5 tech demo built with Unreal Engine 5, the next-gen version of the company's game engine. With new features for advanced lighting and unprecedented geometric detail, Unreal Engine 5 hopes to enable a generational...
Latest NVIDIA GPUs Get Foveated Supersampling Feature for Sharper VR Games
VR gamers running NVIDIA's newest RTX graphics cards will be able to take advantage of a new 'Variable Rate Supersampling' (VRSS) feature designed to increase the sharpness of VR games without reducing performance. The feature uses a foveated rendering...
SteamVR Gets Motion Smoothing, an ASW-like Feature to Help VR Apps Run Better
Valve today introduced Motion Smoothing to SteamVR in beta. Similar to Oculus' Asynchronous Spacewarp (ASW), the feature uses previous frames to synthesize new frames on the fly, allowing VR applications to continue to run smoothly and comfortably even when...
‘Battlefield V’ Shows What NVIDIA RTX Ray Tracing Means for the Future of Gaming
Ray tracing simulates the way that light bounces around a scene and interacts with objects before entering our eyes to create the image of the world around us. It's the kind of CGI rendering approach used in blockbuster movie...
Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance
Oculus' PC SDK version 1.19 now supports NVIDIA's VRWorks Lens Matched Shading (LMS) technique, offering "a performance boost and a slight quality improvement" on supported GPUs.
Lens Matched Shading is part of NVIDIA's VRWorks toolset, and takes advantage of the...
Watch: ILMxLab’s Star Wars Real-Time Ray-Tracing Demo on Unreal Engine is Stunning
At the Unreal Engine presentation at GDC 2018 today, Epic Games CTO Kim Libreri introduced several projects highlighting the scalability and performance of Unreal technology, including a partnership with ILMxLAB and Nvidia. This was the first live demonstration of...
GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More
Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia's real-time ray-tracing, and Budget Cuts resurfaces.
Vive Pro headset launches April 5th for $800, original Vive drops to...
NVIDIA Announces ‘RTX’, Real-Time Ray Tracing Engine for Volta GPUs
NVIDIA today announced RTX, a GPU accelerated technology capable of producing photo-realistic imagery through realtime ray-tracing, all accelerated on the company's latest generation of Volta GPUs.
Modern GPUs are capable of creating some pretty spectacular realtime imagery these days. Today's...
Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines
Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines.
As we noted recently, Lytro is positioning its light-field tech as...
Lytro is Positioning Its Light Field Tech as VR’s Master Capture Format
Lytro, a leading light-field company, is positioning its light-field capture and playback technology as the ideal format for immersive content. The company is building a toolset for capturing, rendering, and intermingling both synthetic and live-action light-field experiences which can...



















