VR Rendering
Qualcomm’s Snapdragon 845 to Improve AR/VR Rendering & Reduce Power Consumption “by 30%”
Qualcomm introduced it's new Snapdragon 845 mobile processor at the company's tech summit in Hawaii this week, which Qualcomm says improves mobile AR/VR headset (branded to as 'XR', or 'eXtended reality') performance up to 30 percent in comparison to...
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2
In Part 1 of this article we explored the current state of CGI, game, and contemporary VR systems. Here in Part 2 we look at the limits of human visual perception and show several of the methods we're exploring...
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1
Virtual experiences through virtual, augmented, and mixed reality are a new frontier for computer graphics. This frontier state is radically different from modern game and film graphics. For those, decades of production expertise and stable technology have already realized...
GridRaster Raises $2 Million for AR/VR Cloud Rendering Solution
Palo Alto-based VR/AR startup GridRaster recently announced a nearly $2 million seed funding round to strengthen and develop their mobile VR/AR rendering infrastructure. GridRaster claims to deliver high-fidelity graphics at 10 times the performance compared to standalone mobile platforms,...
Otoy Wants to Make Light-field Rendering Affordable with a Supercomputing Cluster You Get Paid to Be...
Otoy has announced the Render Token, a blockchain-based currency that underpins a distributed GPU rendering network. The company hopes to allow idle GPUs on consumer PCs to be tapped for rendering work, earning money for the owner in exchange...
Oculus’ New ‘Stereo Shading Reprojection’ Brings Big Performance Gains to Certain VR Scenes
Oculus is calling its latest rendering tech 'Stereo Shading Reprojection', and says that for scenes which are heavy in pixel shading, the approach can save upwards of 20% on GPU performance. The company says the new VR rendering technique...
Apple Adds VR Rendering Essentials to MacOS via Metal 2
With Apple's increasing interest in VR on Mac, the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS.
Because VR demands high-powered graphics and extremely low latency, specially tuning the...
Preview: ILM Uses ‘Star Wars’ Assets to Show Potential of Google’s ‘Seurat’ VR Rendering Technology
Google's newly announced Seurat rendering tech purportedly makes use of 'surface light-fields' to turn high-quality CGI film assets into detailed virtual environments that can run on mobile VR hardware. The company gave Seurat to ILMxLab, the immersive entertainment division...
Google’s ‘Seurat’ Surface Light-field Tech Could Be a Graphical Breakthrough For Mobile VR
Google has revealed a new 'surface light-field' rendering technology that it's calling 'Seurat' (after the famous Pointillism painter). The company says that the tech will not only bring CGI quality visuals to mobile VR, but it will do so at...
New AMD Driver Adds Spacewarp & Reprojection to More Radeon GPUs
Oculus' Asynchronous Spacewarp rendering technology is designed to smooth out the VR experience by making dropped frames a thing of the past. The tech rolled out several months ago, but some of AMD's older Radeon GPUs didn't get support...
NVIDIA to Present Latest Foveated Rendering Research at GTC 2017 in May
Held from May 8-11th in Silicon Valley at the San Jose Convention Center, NVIDIA's GTC 2017 session schedule is chock full of deep tech talks that we're looking forward to. Among them, Senior NVIDIA Research Scientist Anjul Patney will...
ARM and SMI to Showcase New Mobile VR Eye-Tracking Demo at GDC
ARM Holdings and Sensormotoric Instruments (SMI) are teaming up at GDC to showcase the potential of powerful mobile GPUs, eye-tracking and foveated rendering technologies in a new made-for-VR demo that will debut at GDC next week.
ARM, one of the world's...
Beaming the ‘Matrix’ into Your Eyes: Otoy CEO on the Future of Real-time Lightfield Rendering
At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of...
AMD Adds ‘Asynchronous Space Warp’ and More in Huge Radeon Software Update
AMD have announced the release of their latest Radeon software suite, snappily titled "Radeon Software Crimson ReLive Edition" and, among many other features, the new suite brings with it support for Oculus' newly introduced VR performance enhancement feature Asynchronous...
Futuremark Explains Why VR Benchmarking is About More Than Just Numbers
Futuremark have now released the full version of their long awaited, dedicated virtual reality benchmark, VRMark. And, after months of research and development, the company has found itself having to redefine its own views on how the difficult subject...




















