VR Tracking

VR Tracking

Leap Motion’s New 180-degree Hand-tracking Comes to Qualcomm’s Latest VRDK Headset

Qualcomm has debuted an updated version of their VR Headset Reference Design now with Leap Motion's new 180-degree hand-tracking to bring gesture control to mobile VR headsets. The new headset and Leap Motion tracking module was shown off during...
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Students Hack Positional Tracking onto Gear VR with SteamVR Tracking

In a reverse engineering exercise, two students at Utah State University have hacked positional tracking onto a Gear VR headset using SteamVR Tracking technology. Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. The popular forms of...

Hands-on: Reactive Grip Haptic Controller Prototype with Vive Tracker, Touch, and Custom SteamVR Tracking

Tactical Haptics, developers of the Reactive Grip controller, are showing their latest prototypes now with attachments for the Vive Tracker, Oculus Touch, and a custom-built SteamVR Tracking solution. The controller employs a unique solution to haptic feedback which aims...

Oculus Cuts Price of Rift Sensors to $59

Alongside the $100 price cut of both Rift headset and Touch controllers, Oculus also permanently reduced the price of additional Sensors to $59. This is the first major price reduction for high-end PC VR hardware since launch. Oculus have applied...

SteamVR Tracking HDK Now Available for Anyone to Buy

Valve is increasingly opening its SteamVR Tracking technology—that which powers the HTC Vive's room-scale tracking—to the world. The royalty-free system requires no permission from Valve to be embedded and launched as part of third-party products. And now one of...

Valve to Sell Base Stations Directly, Lower Barrier to SteamVR Tracking Development

Valve today announced plans to begin selling SteamVR Tracking base stations directly later this year; the first units on offer are expected to be the new single-rotor models the company recently teased. Valve is also making it easier to...
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Watch: IKinema’s HTC Vive Powered Full Body Motion Capture System is Impressive

Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion. The potential diversity of uses for Valve's SteamVR...

Oculus Rift & Touch 1.11 Update Brings Improved Touch Roomscale & Multi-Sensor Support

Oculus have released update 1.11 for the Rift VR headset and Touch motion controllers that bring promised enhancements for the system's "experimental 360" degree roomscale support with multi-sensor setups and fixes for the guardian boundary system. Oculus released their Touch...

Valve Confirms New Vive Base Station Coming This Year

Late last year at Steam Dev Days, Valve talked about a new and improved design for the SteamVR Tracking / Lighthouse base stations, a core component of the Vive's tracking technology. Now the company says it plans to launch...
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Eonite Claims to Have Solved Inside-out Positional Tracking for VR and AR

Lots of companies have made this claim actually, but Eonite specifically says they have the "world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR." Inside-out positional tracking—the ability to precisely determine...

NOLO VR Promises $99 Positional Tracking and SteamVR Gaming on Any Mobile VR Headset

NOLO VR is an intriguing Lighthouse-like positional tracking system designed to bring 'room scale' positional tracking and motion controls to mobile VR headsets. On top of that, the company is claiming SteamVR 'compatibility' through remote play via Riftcat's VRidge software, all with...

Oculus Rift and HTC Vive Roomscale Dimensions Compared

Ahead of the launch of Oculus Touch, the company has finally detailed its 'experimental' camera arrangements for 360 degree and 'roomscale' tracking, allowing us to take a look at how those tracking volumes compare with the HTC Vive. The Vive...

Next-gen Lighthouse Base Station Could Bring “rapid cost reductions”

Valve is continuing to improve upon the design of the 'Lighthouse' Base Stations, the laser-beacons that form a crucial part of the SteamVR Tracking system. Future iterations are expected to become dramatically simplified, reducing size, noise, and perhaps most...

Second-gen Lighthouse Chip Could Improve Tracking, Reduce Cost of HTC Vive 2

A new chip that Valve is recommending for use in future SteamVR headsets and accessories brings improved performance and significant power reduction compared to the first generation solution along with potential manufacturing savings. An essential component in the first generation HTC...

Wide-Area Tracking for VR Arcades with OptiTrack

OptiTrack premiered a new demo at GDC that shows the extent of their tracking technology precision. They put passive tracking markers on a basketball and football that allowed people to go toss a ball back and forth to each...
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