PlayStation VR is almost here, with its October 13th launch creeping ever closer. Although we’ve already had our paws all over the headset in our comprehensive review—a deep dive into the platform that any prospective buyer should read before forking over the $400 for the PS VR—we’re just as excited as you to play what PlayStation today revealed in a blogpost to be over 30 launch titles including another 20+ to follow in Q4 2016.

Famously missing from the list below is Resident Evil 7 Biohazard, Farpoint and Ace Combat 7, all of which are expected sometime in 2017, but no exact idea as to when.

PS VR exclusive (and visually stunning) Robinson: The Journey will be coming at an unspecified date in Q4, and no longer considered a launch title.

Official news on non-game experiences and apps are still pretty thin on the ground, as Sony has only listed a grand total of 7 to the launch line-up. The company’s EU blog maintains the list below “is not 100% final,” and that more will be added in the coming days.

Here’s the most complete list of PS VR games we’ve seen thus far:

Available at PS VR launch

SEE ALSO
'Driveclub VR' Gets Day 1 PSVR Release Date, Price, and Season Pass Upgrade Option
SEE ALSO
The Ambitious 'Loading Human' is a PlayStation VR Launch Title
SEE ALSO
Hands-on: VR Needs More Great Party Games like PSVR's 'Playroom VR'
SEE ALSO
Hands-on: Capcom’s Resident Evil “Kitchen” Demo is Terrifying on PSVR

Available after Launch with Release Date

Available Q4 2016

Available Q1 2017

  • Golem
  • GNOG
  • Statik
  • XING: The Land Beyond
  • Megaton Rainfall
  • Korix
SEE ALSO
Halo Composer Marty O'Donnell on the Music and Design of Golem for PSVR

Non-Game Experiences and Apps (at launch)

  • Allumette
  • Hulu
  • Invasion
  • Kismet
  • Littlestar VR Cinema
  • Vrideo
  • Within
SEE ALSO
PlayStation VR Review: Console VR Has Arrived
Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • James Friedman

    Wow now THAT is how you launch a new platform. Meanwhile Oculus has maybe 20-30 games available for the last 3-4 months after launch. I’m an owner of the Rift and just frustrated. Haven’t had any interest in the new crap they’ve released over the last 2 months Waiting for touch….impatiently!

    • DiGiCT Ltd

      We will add Rift support to our game too as it requires motion tracked controllers to play.
      Currently the development is on vive only but for sure hope we can add the rift too.
      PSVR would be considddered as what i seen before actually is confirmed that the motion tracked controllers are not very accurate tracked, that might be huge impact on gameplay of our current game in development.

    • Get Schwifty!

      Don’t forget the focus has been on 30+ new games with the Touch launch and more to follow. This is after all the early adopter phase for any platform, but Sony (talk about a closed ecosystem) with the sheer volume of units in the field and an army of devs to reach across the table to can generate this. I would say as well that many of the cool titles listed are also being produced for the Rift/Vive, but it has taken time to get the games together. With both the Touch release later and the pipeline of PSVR stuff, it’s no wonder all these are hitting just in time around the 2016 Xmas season…

  • Captain Oblivious

    How long are they really planning on supporting this thing? I’m sitting here now looking at my 3G PS Vita that’s been pretty much dead on arrival and completely abandoned shortly after launch by all major/big budget studios.

    • Get Schwifty!

      If VR takes off as a market, which it will over time, support will stay strong. The problem with being an early adopter is you run a risk of it going sideways and becoming useless if it doesn’t become a hit in the market.

    • Vita is a product of Sony. Sole company.

      VR, so far, has been supported by:

      1. Valve
      2. Oculus
      3. HTC
      4. Intel
      5. Nvidia
      6. Google
      7. Apple (in works)
      8. FOVE
      9. Razer
      10. StarVR
      11. Huawei
      12. ANTVR
      … and more.

      Having all those companies doing the same thing and competing – unlike Vita, which had only Nintendo’s 3DS as a competition, is a healthy thing for ecosystem, and forces Sony to keep on playing ball.

      I don’t think you are in any shape or form in any danger.

  • Trooper Gooner

    Can’t knock that launch line up