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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Reviews
Hardware
Games & Software
Kent Bye
408 POSTS
0 COMMENTS
Using Virtual Humans with Personality for Medical Training
Kent Bye
-
Oct 28, 2016
5
Oculus Story Studio Creative Director on ‘Quill’, an Immersive Storytelling Tool
Kent Bye
-
Oct 27, 2016
1
VR Analytics for Playtesting & Optimization with Cognitive VR
Kent Bye
-
Oct 25, 2016
0
An Inflection Point for WebVR and the Open Metaverse
Kent Bye
-
Oct 22, 2016
10
The Graphics Pipeline: Optimizing VR Experiences & Texture Compression
Kent Bye
-
Oct 20, 2016
2
HTC’s VP of Content on VR Industry Verticals & Game Genres
Kent Bye
-
Oct 17, 2016
4
Impressions on Valve’s New VR Controller Prototype from Cloudhead’s Denny Unger
Kent Bye
-
Oct 14, 2016
33
3D Modeling for the Masses with Oculus Medium
Kent Bye
-
Oct 12, 2016
2
Robo Recall Design Insights from Developers Epic Games
Kent Bye
-
Oct 11, 2016
4
Oculus Connect 3 Highlights, Questions About New Min Spec & Room-Scale Claims
Kent Bye
-
Oct 10, 2016
50
Google’s Clay Bavor on Daydream View, YouTube, & AI in VR
Kent Bye
-
Oct 5, 2016
2
VR First-Person Shooters & eSports with ‘World War Toons’
Kent Bye
-
Oct 4, 2016
2
Five Universal Tasks of 3D User Interfaces with Doug Bowman
Kent Bye
-
Sep 23, 2016
0
Developing a New Eye Interaction Model with Eyefluence
Kent Bye
-
Sep 23, 2016
1
Framestore VR on Digital Lightfield Workflows & VR Ad Campaigns
Kent Bye
-
Sep 21, 2016
2
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