Guest Article

A Look Inside Consumer Perceptions of Oculus Go

More than just the latest in a long line of niche gadgets, Oculus Go represents the linchpin of Facebook's lofty goal of putting one...

Exclusive: Cloudhead Games Goes In-depth with Knuckles EV2 & Predecessors

It’s hard to believe that it’s been almost two years since the SteamVR Knuckles controllers were first revealed using a demo of our game,...

Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet

Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality's smart interaction design gives...
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Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way...

Exclusive: Designing Single-handed Shortcuts for VR & AR

For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces are grounded in...

Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched...

Vive China President Shares 16 Lessons for a VR-First Future From ‘Ready Player One’

Virtual reality (VR) has been a hot topic in the media and the tech sector for the last couple of years, but it is...
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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with...

Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces

Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and a strong story, to name...

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll...

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when...

Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

There's an intuitive appeal to using controller-free hand-tracking input like Leap Motion's; there's nothing quite like seeing your virtual hands and fingers move just like...

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR,...

In Part 1 of this article we explored the current state of CGI, game, and contemporary VR systems. Here in Part 2 we look...

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR,...

Virtual experiences through virtual, augmented, and mixed reality are a new frontier for computer graphics. This frontier state is radically different from modern game...

How VR, AR, & AI Can Change Education Forever – Part 2, Tomorrow’s Solutions

Today’s educational system is static, generalized and puts less focus on individual self-development than it perhaps should. To make matters worse, students often don’t...
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