Guest Articles

Guest articles on Road to VR bring insights on XR and spatial computing from industry insiders. Guest articles are by invitation only.

Guest Articles

Guest articles on Road to VR bring insights on XR and spatial computing from industry insiders. Guest articles are by invitation only.

VR is Fundamental to Our Augmented Future, Says One of the Industry’s Most Successful...

Big tech players like Meta and Apple see the ultimate destiny of XR as a replacement for the smartphone....

Researchers Catalog 170+ Text Input Techniques to Improve Typing in XR

Efficient text entry without an actual keyboard remains an industry-wide challenge for unlocking productivity use-cases in XR headsets. Researchers...

Exploring XR User Interface Interactions in ‘Idea Engine’

Idea Engine allows you to create and share VR and mixed reality experiences. Building such a general-purpose tool requires...

Designing Mixed Reality Apps That Adapt to Different Spaces

Laser Dance is an upcoming mixed reality game that seeks to use Quest's passthrough capability as more than just...

Crafting Memorable VR Experiences – The Interaction Design of ‘Fujii’

Creating a VR that truly immerses the user is no easy feat. To pull this off correctly requires a...

A Concise Beginner’s Guide to Apple Vision Pro Design & Development

Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and...

Cloudhead Games CEO: Apple Vision Pro is an AR Headset Wearing VR Clothes

Cloudhead Games is one of the most successful and senior VR studios in the industry. In this Guest Article,...

The Hidden Design Behind the Ingenious Room-Scale Gameplay in ‘Eye of the Temple’

Eye of the Temple is one of the rare VR games that focuses on not just on pure room-scale...

Developing Rich VR Interactions Faster & Easier Using UltimateXR

Rich interactions between the user and the virtual world are a key aspect of what makes VR so compelling,...

The Design & Implementation of Hand-tracking in ‘Myst’

Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on...

Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters

Cosmonious High contains 18 characters across six species all created by a team with zero dedicated animators. That means...

The Metaverse Saved My Life, Now I’m Using it to Save Others

I’ve spent over 10,000 hours in ‘the metaverse’—or at least the proto-metaverse—virtual worlds inhabited by real people represented as...

Case Study: The Design Behind ‘Cubism’s’ Hand-tracking

Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new...

How a Solo Indie Developer Built the Best Rated Game on Oculus Quest

Recently released on the Quest store, Cubism is a spatial puzzle game with a slick minimal presentation. Designed by a...

2019 Was a Major Inflection Point for VR—Here’s the Proof

VR adoption is accelerating thanks to the Oculus Quest. We’ve seen over 100 VR titles break $1 million in...
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