Eye-Tracking

Eye-Tracking

Eye-tracking is a Game Changer for XR That Goes Far Beyond Foveated Rendering

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, and how it could reduce the performance requirements of XR headsets....

Update: PSVR 2 to Include Tech from the Biggest Name in Eye Tracking

Tobii, a global leader in eye-tracking, announced earlier this year that it was in talks with Sony to include its tech in the upcoming PlayStation VR2. Now the company has confirmed its eye-tracking is integrated in PSVR 2. Update (July...

Rumor: HP is Building a Reverb G2 Model with Eye, Mouth, & Face-tracking

HP announced its Reverb G2 headset earlier this year and plans to ship it this fall. Another, rumored version of the headset referred to as the 'Omnicept Edition' is said to include eye, mouth, and face-tracking. Reverb G2 is an...

Enterprise-focused Standalone Pico Neo 2 & Eye-tracking Version Now Available

Pico Interactive today announced the price and availability of both Pico Neo 2 and its eye-tracking variant, Neo 2 Eye. Both headsets are available for purchase starting today, with Neo 2 priced at $700 and Neo 2 Eye at $900....

Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking

Pico Interactive, the company behind a number of enterprise-focused standalone VR headsets, unveiled their newest line of Neo 2 headsets, one of which includes integrated eye-tracking from Tobii. Neo 2 has been floating around for a few months now in...

7invensun Announces $150 Eye-tracking Module Supporting All HTC Headsets

Today at HTC's Vive Developer Meeting in Beijing and its simultaneous Shanghai-based Vive Ecosystem Conference, Chinese eye-tracking startup 7invensun debuted a new eye-tracking module that's not only affordable at $150 (¥1100 RMB), but is designed to support all of...

Oculus Job Listing Points to Eye-tracking in ‘next gen AR/VR products’

Oculus seems to be on a bit of a hiring spree as of late; Facebook is advertising over 400 positions dealing with AR/VR via its job portal at the moment. One posting in particular at Facebook's Reality Lab—Electrical Engineer -...

Facebook Open-sources DeepFocus Algorithm for More Realistic Varifocal VR Rendering

DeepFocus is Facebook's AI-driven renderer that's said to produce natural looking blur in real-time, something that's poised to go hand-in-hand with the varifocal displays of tomorrow. Today, Facebook announced that DeepFocus is going open source; while the company's wide...

Lemnis Demonstrates Latest Varifocal Lens Tech in New VR Headset Prototype

Eye-tracking is an important technology that many would consider a 'must have' for the next generation of VR headsets, although that's just one step towards resolving a long-standing issue in VR that prevents users from seeing the virtual world...
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Oculus Research Reveals New Multi-focal Display Tech

Oculus Research, the company's R&D division, recently published a paper that goes deeper into their eye tracking-assisted, multi-focal display tech, detailing the creation of something they dub a "perceptual" testbed. Current consumer VR headsets universally present the user with a single, fixed-focus display plane, something...

Pimax Kickstarter Nears $3.5M With Less Than a Week Left, Free Eye-tracking Module Unlocked

Pimax's Kickstarter has passed the $3 million mark over the weekend, bringing them to $3.2 million and unlocking free eye-tracking module for every one of their backers who chose a VR headset funding tier. According to an update posted to...

This Startup Aims to Deliver a VR Headset with ‘Human Eye Level’ Resolution

Varjo Technologies, a Helsinki-based startup now out of stealth, recently demonstrated what it calls the world’s first human eye-resolution headmounted display. Intended for its own swath of Varjo-branded headsets, the new display configuration promises "unprecedented resolution of VR and AR content...
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Eye-tracking Glasses Give Glimpse into Professional Pianist’s Perception

For immersive technologies like AR and VR to be effective, they need to understand not only about our world, but also about us. But we don't even understand us all that well yet; as we capture more biometric information on...

Tobii Recommends Explicit Consent for Recording Eye Tracking Data

The eye tracking company Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve's booth. They were primarily focusing on the new user interaction paradigms that are made available...

Deepening Social Presence with SMI Eye Tracking

At GDC this year, SensoMotoric Instruments (SMI) showed a couple of new eye tracking demos at Valve's booth. They added eye tracking to avatars in the social VR experiences of Pluto VR and Rec Room, which provided an amazing...
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