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How Mozilla is Driving WebVR Content & Tooling with the A-Frame Framework

Mozilla's mission statement is to ensure that the Internet remains a global public resource, open and accessible to all, and they've been helping to bring VR to the web for the past three years. A-Frame is an open source...

Palmer’s Post-Oculus Interview, Part 3: Neural Links, Recorded Memories, & Revolutionizing VR, Again

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...
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Preview: ILM Uses ‘Star Wars’ Assets to Show Potential of Google’s ‘Seurat’ VR Rendering Technology

Google's newly announced Seurat rendering tech purportedly makes use of 'surface light-fields' to turn high-quality CGI film assets into detailed virtual environments that can run on mobile VR hardware. The company gave Seurat to ILMxLab, the immersive entertainment division...

Hands-on: Google’s Standalone Daydream Headset Prototype with WorldSense Tracking

Over the last 12 months or so we've been keeping an eye on Google's aggressive hiring for its AR/VR team which, among other things, suggested that the company was working on new “mass production” hardware that would go beyond the...

‘Farpoint’ + PSVR Aim Review

Sony's new VR peripheral, the PSVR Aim, launches today alongside Farpoint, a sci-fi VR FPS that was specially made with the controller in mind. Those who have been PlayStation fans for many years will remember that this isn't the first...

‘Detached’ Review

Straight out of Early Access on May 18th, Detached (2017) promises to deliver that free-flying experience, complete with smooth-turning that only a section of the most hard-core first-person VR junkies crave. Offering a single-player mission based on navigation puzzles and an...

Palmer’s Post-Oculus Interview, Part 2: Virtual Relationships, Sleeping Under a Bridge, & His Next Project

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...

Hands-on: Acer VR Headset for Microsoft’s Mixed Reality Platform

Thursday morning at Microsoft's Build conference, the company announced the opening of pre-orders for two new VR dev kits. Developers in the US and Canada can now pre-order the Acer ($299) and HP ($329) Mixed Reality headsets. Delivery of the headsets...

Developer Makes VR Accessible to Physically Disabled with Custom Locomotion Driver

WalkinVR is an upcoming driver for SteamVR designed to assist physical movement in a VR by moving or even resizing the virtual space relative to the user. It is currently in beta testing, with an initial release due at...

Remastered ‘Half-Life 2’ Coming to Vive & Rift with VR Controller Support via Revamped Mod

Praised as one of the greatest games ever made, the 13 year old Half-Life 2 is a lauded piece of gaming history. But soon you'll be able to revisit the perils of City 17 using the latest and greatest VR hardware...

In First Interview Since Leaving Oculus, Founder Palmer Luckey Talks VR’s Mobile Future, Facebook, and Cosplay

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...

Why 360 Film is in the Midst of a Reboot – Part 3: Demand

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they're going, and...

Why 360 Film is in the Midst of a Reboot – Part 2: Workforce

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they're going, and...

Why 360 Film is in the Midst of a Reboot – Part 1: Tech

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they're going, and why. Guest...

Why the Closure of Oculus Story Studio is Good News for VR Filmmakers

Oculus just officially announced that they'd be winding down Story Studio, the company's internal VR film studio which produced first-party VR shorts like Lost, Henry, and Dear Angelica. Along with the closure, the company also says they're earmarking $50 million to...
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