Feature
Including Controllers, Vive and Rift Could be Evenly Matched on Price
Natural motion input is the clear future of VR. And while the Rift would seem to lead in price over the Vive, factoring the controllers into the equation will create a very narrow price gap, if any, between the...
Sorry, Internet. The ‘Sword Art Online’ VR MMO Isn’t Real
As much as I want to get swept away into a VR MMO based on Sword Art Online with the rest of you, the recently announced Sword Art Online: The Beginning (involving IBM's Watson) is not going to be...
5 Ways Startups Can Survive the VR Winter
If you are part of a virtual reality startup, are you ready to survive the next 18 months?
VR startups are all too aware they face a tricky route to success over the short run. We all know that VR...
Goldman Sachs: VR and AR “Will Be the Next Generation Computing Platform”
Many following the resurgence of VR starting with Oculus' 2012 Kickstarter have bet their careers that VR and AR will be a disruptive technology, but sometimes it takes buy-in from one of the world's largest and most influential investment...
NextVR Takes You to the Spectacular Opening Ceremony of 2016 Youth Olympic Games
Yesterday marked the start of the 2016 Youth Olympic winter games held in Norway. VR video company NextVR was on the scene to stream the opening ceremony and will be capturing highlights throughout the event.
With the Olympic tradition of...
Secretary of Defense Peers into the Future at Navy VR Research Lab
The Secretary of Defense—second only to the President in control of the US military—recently stopped by the Navy's BEMR lab to see the latest work being done with VR, AR, and mixed reality technology.
Get ready for some fun acronyms:...
3 Moves Oculus is Borrowing from Apple’s Marketing Playbook
Even if you're an Android fanboy, there's no denying that Apple knows how to market. Some Apple haters might go so far to say that marketing is the only thing Apple does well—otherwise how have they managed to turn...
We Badly Need Episodic Narratives in VR
The more I think about virtual reality, the more I start to address the reasons that I'm attracted to it in the first place. Having full interaction with a virtual environment—including virtual people—has been my goal since childhood, and we're inching...
It’s Time We Started Talking Specifics About Virtual Reality’s Future In Education
The race to explore the wide open frontier of virtual reality attracts all types. Game designers, filmmakers, and theatre artists are all trying their hands at crafting entertainment of all sorts. We've also seen journalists develop new ways of...
The Four Different Types of Stories in VR
For the past year, Devon Dolan has been trying to make sense of the interactive storytelling landscape that's possible within virtual reality. He comes from a world of story where he's currently an associate at Cinetic Media, which is...
John Carmack’s Quest to Bring Minecraft to Virtual Reality
It came as quite a surprise at Oculus’ developer conference back in September that Minecraft would come to support the Oculus Rift CV1 and Gear VR. And while that gives players something to look forward to as the Rift...
7 Ways to Move Users Around in VR Without Making Them Sick
You only need 10 minutes with a keyboard and mouse set-up to find out that moving around in VR is completely different from anything else in gaming. Here we take a look at some of the techniques developers are using to put...
Live Boxing Match Shows Us the Sweet Spot for Virtual Reality Broadcasting
We've seen VR live broadcasting company NextVR cover a range of sports and events, but its latest gig livestreaming a Premier Boxing Champions event was one of the best use-cases we've seen yet for the nascent technology.
It was a matchup...
Sneak Peek at The VOID’s Latest Tech to Feature at TED 2016
The VOID, the virtual reality theme park experience, has caused quite a stir in the industry over the last 12 months. Now, the company are taking their free-roaming brand of mixed reality entertainment to TED2016 and Road to VR's...
Hands-on: ‘Budget Cuts’ Inventive Locomotion is a Lesson for VR Developers
Budget Cuts is a stealth-action virtual reality game in development for the HTC Vive. The polished experience has the player avoiding humanoid robots and attacking from the shadows with throwing knives and crossbows. The game's portaling locomotion system is...




















