Meta Quest Pro wasn’t really the prosumer hit it was chalked up to be, leading the company to discontinue its first mixed reality headset a little over two years after release. Now Bloomberg’s Mark Gurman reports Meta is not only working on an ostensible Quest 3 consumer follow-up, but also a “high-end” model that could succeed Quest Pro.

In Gurman’s weekly newsletter, he rounds up a wide range of recent XR news, from Meta possibly including a display in its next Ray-Ban Meta Smart Glasses to reports of Apple winding down Vision Pro production amid decreased demand for the $3,500 headset.

Citing insider sources, Gurman also reported that Meta is “working on Quest 4 VR goggles, as well as a new high-end model that could eventually become a successor to the Quest Pro mixed-reality headset.”

Released in late 2022, Quest Pro marked a significant departure from Meta’s line of consumer standalone headsets, which, at the time, ranged around the $300 mark.

Meta Quest Pro | Photo by Road to VR

Initially priced at $1,500, the ‘Pro’ level headset offered a host of features over its concurrent Quest 2, such as color-passthrough, pancake lenses, and both face and eye-tracking. Less than five months later though, Meta decreased the price of Quest Pro to $1,000 in an effort to attract more prosumers.

Then, in July 2023, The Information released a report claiming Meta was discontinuing the Quest Pro line entirely, which Meta CTO and Reality Labs chief Andrew Bosworth was quick to contest, stating “don’t believe everything you read.”

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An additional report from The Information from July 2024 suggested Meta was switching its ‘Pro’ efforts to instead develop a lightweight mixed reality device resembling “a bulky pair of glasses,” codenamed ‘Puffin’—reportedly set to target a 2027 release date. This comes in addition to Meta’s claim it’s hoping to release a pair of AR glasses before 2030 which will be similar in functionality to its Orion AR glasses prototype.

A follow-up report from The Information released shortly afterwards further claimed a Quest Pro 2 prototype, codenamed ‘La Jolla’, had also been shelved. Bosworth later went on record to confirm that it indeed cancelled La Jolla, and is developing Puffin, although didn’t make mention of whether the company was abandoning its Quest Pro line for good.

– – — – –

Meta’s iterative approach to product development involves spinning up and shutting down prototypes, which Bosworth has outlined in the past as a way the company prioritizes exploration over immediate commercialization. Where projects, like Quest Pro 2 and others, currently are on that continuum is a mystery, making it difficult to tell whether reported stops and starts are actually stepping stones or dead ends, respectively.

Whilst refuting the earlier claim that the Quest Pro line was cancelled, Bosworth noted “there might be a Quest Pro 2, there might not be. I’m not really telling you, but I will say don’t believe everything you read about what’s been stopped or started.”

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • impurekind

    Meta needs to do the two-pronged approach like this properly if it's going to do it at all imo. It needs to keep meaningfully upgrading and iterating with each new regular Quest model while making it as affordable for the masses as humanly possible. And it needs to make the "Pro" model a total moon shot that pushes everything to the current best limit possible in VR and charge whatever price is required to cover that. This way you get all the casuals and/or just people who actually work normal jobs buying a normal Quest, and you also get those few people who just want the best there is and where money is no object shelling out for a Quest "Pro". Both will be viable consumer markets imo, while anything else between those two will just cause confusion and user fragmentation and a whole lot of other unnecessary potential issues imo.

    • Nevets

      Sure. The Pro was a bit shit though. Not exactly pushing the frontiers of the technology.

      • Somerandomindividual

        The pro was VERY shlt as a professional device. The resolution was far too low to be useful for a virtual monitor and the MR cameras with no depth sensor were an absolute terrible joke. However, as an gaming/entertainment device it was VERY good and if Meta had marketed it as such and priced it at $900-1000 then they would likely have avoided a lot of pain and had a far more successful product.

        • Arno van Wingerde

          I think the Pro also completely lacked Pro software as well, MS Teams VR would be topping my list if I wanted widespread use in the business world!

      • sfmike

        So sorry I bought one.

    • 石雨濛

      "while making it as affordable for the masses as humanly possible" – this caused Meta to create garbage VR using mobile graphics worse than even mobile games. Because they aimed to produce GARBAGE hardware and get it to the masses, they have poisoned the well just like Google poisoned the well with their garbage cardboard initiative.

      VR will not be main stream due to Meta's efforts giving out garbage hardware like it is candy.

      • kakek

        Counterpoint ( ViRGiN, this is for you my favorite schizo. I miss you. )
        PCVR had a fair shot. All the early VR was PC. There was high profile games, and Facebook financed more of them than anybody else.

        It didn't take.

        I deeply regret it, because my favorite games are almost all PCVR. But it simply didn't take off.
        You can regret that, but you can't blame meta for it, and for pivoting to mobile VR when their effort didn't bear fruit.

        • 石雨濛

          PSVR1 did take and it was before mobile VR. PSVR2 entered a market full of mobile VR garbage games and so devs that would have been making PC games are making garbage mobile games or they left for flat gaming due to the garbage mobile hardware.

        • Arno van Wingerde

          I think a top-notch Headset from Meta should run standalone and have a video connection with no visible compression artifacts. I agree that most VR games are mobile, but that is no reason not to have a few beautiful PCVR games on a heavy-duty PC and a "4K" microOLED headset for those that are prepared to spend lots of money…

        • Simplex

          " ( ViRGiN, this is for you my favorite schizo. I miss you. )"
          Is this schizo finally gone?

  • Bram

    Amid so many companies releasing 4k per eye micro-oled headsets this year (sony, samsung, shiftall, pimax, play for dream etc.) it would be strange if the biggest company on the planet pushing xr into the market wouldn't offer such an option, forcing prosumers / enthousiasts and professionals to look for a different brand and platform.

  • Sofian

    I hope we are looking at the 2025 release and not2026.

    • kakek

      Nah, 2 years for a new videogame flagship product is to short. Even meta won't go for less than 3. 2026 is possible, but my bet is on 2027. This would give Q3 4 years of shelf life and give Qualcomm enough time for a new SOC

      • Sofian

        Releasing the Q4 doesn’t mean the Q3 is dead.

  • I mean, at this point, why even effing bother …??
    Quest 2 had but a literal handful of titles that really shows-off what the hardware does.
    The Quest 3 situation's efen worse: candy-colored kiddie dogshit againandagainandagain ….
    The hell's a Quest 4/Pro 2 gonna do?
    What's that you say? "What about MR stuff?"
    Yeah, precisely: what about it …??

    • NL_VR

      I think you sometimes need to think before posting comments.
      you don't actually need to post a comment even if you can.

  • VrSLuT

    Just another knee-jerk reaction to Google and Samsung getting sucked-into Apple's reality distortion field upmarket. The employees of all these companies live in gilded bubbles where they can afford the most expensive hardware but have no time to do anything with it becuase all the parasite management of the unrelated product lines are too busy squeezing out every last drop out of the whole company before they jump-ship to another company and repeat!

    • Mike

      Haha, I thought the Reality Distortion Field was unique to Steve Jobs.

  • kakek

    I say it in the comment of every news about "meta is working on such and such" : they are ALWAYS working on 5 different potential next headsets. VR is still very much in a R&D phase. Zuckerberg himself explained it on a keynote, where he showed a headset while explaining they already knew this one was never going to release. They do not know exactly what they will release until 6 month before it does.

    So this kind of new means nothing. They have ALWAYS been working on a sucessor to quest pro, while sumultaneosly never knowing if one prototype was going to be released. And work of quest 4 started before the quest 3 even released, but with no definitive plan for what it will be.

    • sfmike

      Zuckerberg is too busy sucking up to Trump and rubbing shoulders with the billionaire club now to really care about products now.

  • xyzs

    Micro OLED for both I hope.

    I will skip it again if they continue with LCD.

  • Cl

    If it has oled and good fov ill buy

  • Sofian

    Better hardware that doesn’t cost $2000.

  • VrSLuT

    Uh, the Apple guy was there too, but didn't see the Bytedance guy in the room, just all the other tech billionares that want to buy them and censor the things they don't like!

  • VrSLuT

    Same thing's happening with PICO. Doesn't matter where the company is located!

  • xyzs

    I'd like Meta to update us about their previous goals:

    – Where is the varifocal that allow to focus on various distances
    (you know that was showing the little t-rex focus)
    – Where are the 4K uOLED screens that were touted to arrive 3 years ago ?
    – Where are the holographic lenses that allow sub centimeter thin vr glasses ?
    (they bought an entire specialized rnd/manufacturing company for this)
    – Where is their neural super sampling algorithm designed for VR

    Samsung and Google are going to become big competition.
    Meta needs to show where these 10 extra years of RnD went.

  • Arno van Wingerde

    BTW tell Trump that we Dutch want new Amsterdam back – you think calling it New York would fool anyone?

  • VrSLuT

    Sorry, was replying to sfmike. Only the American billionare club was there at the swearing-in, even the one that obviously disagreed with their new overlords ranting about binary only gender!

  • NL_VR

    Lol, d take it easy with the drugs.

  • VrSLuT

    Also the Android XR guy was talking-trash Trump previously but now is chummy with the VP's wife so he won't get deported!