Sony May Have Dropped a Hint About PSVR 2’s Release Date to Investors
During Sony’s annual investor day event, the company confirmed to investors that it has a lineup of more than 20 games ready for the launch of PSVR 2—despite having not yet confirmed the headset’s release date.
Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters
Cosmonious High contains 18 characters across six species all created by a team with zero dedicated animators. That means lots and lots of code to create realistic behaviors and Owlchemy-quality interactivity! The ‘character system’ in Cosmonious High is a group of around 150 scripts that together answer many design and animation problems related to characters. Whether it’s how they move around, look at things, interact with objects, or react to the player, it’s all highly modular and almost completely procedural.
‘The Last Clockwinder’ Review – So Much More Than Just Robots Picking Fruit
The Last Clockwinder is casual puzzle game that tasks you with building moving contraptions out of your own clones. While constructing complex factories essentially populated by just yourself is good fun, the game also excels in delivering a world that feels alive, which isn’t an easy task when you’re basically (ok, not exactly) in one room the entire game with a bunch of automatons picking fruit and pumping levers. Thanks to its seemingly Studio Ghibli-inspired setting and series of audio logs which tie it all together with a heartfelt story, The Last Clockwinder makes for a charming little adventure that may just pull a heartstring or two.
Unexpected Update Brings New Content to SteamVR Home
Valve released an update to SteamVR this week that unexpectedly added new content to SteamVR Home.
Lynx Secures $4M in Series A Funding, Aims to Become “European Champion of Mixed Reality”
Lynx, the French XR hardware startup known for crowdfunding the Lynx R-1 mixed reality headset, today announced it’s secured $4 million in its Series A round, led by social VR platform Somnium Space.
Pico Neo 3 Link Releases for €450 in Europe with Hopes of Competing with Quest 2
Pico Interactive primarily targets enterprise users outside of China, however now the company has taken a significant step into European consumer market, as it’s officially launched its new Neo 3 variant there, Pico Neo 3 Link, which features both standalone and PC-tethered capability.
Meta Research Explores a New Solution to One of VR’s Biggest Display Challenges
New research from Kent State University and Meta Reality Labs has demonstrated large dynamic focus liquid crystal lenses which could be used to create varifocal VR headsets.
Niantic Launches City-scale Visual Positioning System for Location-based, Multi-user AR
Niantic today launched its Lightship Visual Positioning System at its first developer summit. The system aims to form an underlying 3D map of the world so that AR devices can share the same frame of reference even on massive scales.
Magic Leap is Selling Its First AR Headset for Just $550
It looks like Magic Leap is holding a barn burner of a sale on its first AR headset, Magic Leap 1, as the one-time $2,300 device can now be had for $550.
Catch Road to VR Co-founder Ben Lang on the Between Realities Podcast
Road to VR co-founder Ben Lang recently joined the crew of the Between Realities podcast.
VR Roguelike ‘OUTLIER’ Cancelled Due to “overestimated demand”
Joy Way, the studio behind VR titles Stride and Against, announced it’s abandoning development on its most recent PC VR title, Outlier, which hit early access on Steam in March.
Qualcomm’s Latest AR Glasses Reference Design Drops the Tether, Keeps the Compute
Qualcomm has revealed its latest AR glasses reference design, which it offers up to other companies as a blueprint for building their own AR devices. The reference design, which gives us a strong hint at the specs and capabilities of upcoming products, continues to lean on a smartphone to do the heavy compute, but this time is based on a wireless design.
VR Attraction Zero Latency Ditches Backpack PCs in Favor of Vive Focus 3 & Wireless Rendering
Zero Latency, one of the longest running VR attractions in the out-of-home VR space, is dropping the backpack PCs that were once the backbone of the platform. Now the company says it’s moving to standalone Vive Focus 3 headsets with wireless delivery of PC-rendered VR content.

















