Facebook Researchers Reveal Methods for Design & Fabrication of Compact Holographic Lenses
Researchers from Facebook Reality Labs have shared new methods for the design & fabrication of compact holographic lenses for use in XR headsets.
Researchers from Facebook Reality Labs have shared new methods for the design & fabrication of compact holographic lenses for use in XR headsets.
DAVIGO is an upcoming VR game which pits players against each other in a David & Goliath-style battle. There’s no official release day yet, however the game’s alpha just got a big update that brings a bunch of new mechanics to the game.
Alvo, the long-awaited team VR shooter ostensibly modeled after Valve’s CS:GO, is officially headed to PSVR on PS4 and PS5 on next week.
CREAL, a company building light-field display technology for AR and VR headsets, has revealed a new through-the-lens video showing off the performance of its latest VR headset prototype. The new video clearly demonstrates the ability to focus at arbitrary distances, as well as the high resolution of the foveated region. The company also the rendering tech that powers the headset is “approaching the equivalent of [contemporary] VR headsets.”
HP has announced a May launch window for the Reverb G2 Omnicept Edition. Priced at $1,250, the headset builds on the existing Reverb G2 with eye, mouth, and heart rate sensors, along with an improved tightening mechanism for the headstrap.
Resolution Games announced that its upcoming tabletop-style dungeon crawler, Demeo, is officially coming to Oculus Quest and PC VR headsets on May 6th.
SenseGlove, a Dutch-based producer of VR haptic gloves, has revealed an early prototype of their second glove, the SenseGlove Nova. We recently visited the company to see how it works and feels.
A newly published patent application from Apple highlights the company’s internal exploration of “micro-gestures” for AR input, which involves using the thumb against the index finger as a sort of virtual joystick or selector. Another newly granted patent covers the use of head-worn haptics as a means of directing the user’s attention toward virtual objects which are out of sight.
The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in a blank environment—and Oculus accepted it.
RUNNER is an upcoming arcade-style racing game that tasks you with running and gunning in a high-speed, ’80s nostalgia-soaked adventure.
For the third month running, the number of VR headsets on Steam has reached a new record high of some 2.9 million, or 2.3% of Steam users.
While Facebook has yet to reveal official unit sales figures for Oculus Quest 2, various data points the company has offered, along with data from developers, has allowed us to hone in on a reasonable estimate. Compared to PSVR, the best selling VR headset to date, Quest 2 may be selling three times as fast.
Hand Physics Lab is all about hand-tracking, and this over 80-level game aims to throw you head first into a whimsical series of seemingly simple tasks. Quest can offer mixed results when it comes to hand-tracking fidelity though, so if you’re not careful, it can be extremely frustrating for all the wrong reasons.
SWARM is a high-flying arcade shooter from Greensky Games that gives you two grappling hooks and plenty of firepower to take down gads of enemy drones. Swarm has been in beta testing for the past year, but now Greensky says it’s coming to Quest and Rift on April 8th.