Oculus CTO: Quest Will Feature Same Sideloading Process as Oculus Go

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Image courtesy Oculus

Developers creating VR apps for Oculus Quest will probably have a harder time getting through the review process than they did previously with Rift or Go. Small consolation for devs who don’t make the all important Oculus Store cut: end users will still be able to sideload unsupported apps from outside of the Oculus Store.

Second Google Glass for Enterprise Appears in Leaked Images with USB-C & Modest Spec Bump

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Image courtesy Tecnoblog

It’s been nearly two years since Google launched its first Glass Enterprise Edition, something the company called “a new chapter” for the device. Originally introduced in its Explorer Edition in 2013 targeting early adopters and developers, it now appears the second gen Enterprise Edition Glass could be well on its way to the final stages of production.

‘Vacation Simulator’ to Launch on Vive & Rift Next Month, PSVR This Summer

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Owlchemy Labs today announced their next VR parody game Vacation Simulator is set to release for PC VR headsets next month. The PSVR version is slated to launch a little later at some point this summer.

First ‘Beat Saber’ Music Pack DLC to Launch Next Week

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Image courtesy Beat Games

Beat Games, the indie studio behind block-slashing rhythm game Beat Saber (2018), announced that the long-awaited first music pack is headed to both PC and PSVR platforms on March 14th.

Facebook is Developing Enterprise Versions of Oculus Quest & Go

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Oculus Quest, Image courtesy Oculus

Facebook has been pretty hands-off when it comes to providing VR solutions for enterprise, although that may be changing with the entrance of bonafide enterprise versions for both Oculus Quest and Oculus Go.

Rube Goldberg-style Puzzler ‘Gadgeteer’ Gets Free Beta Demo on Steam

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Physics-based puzzler Gadgeteer has launched a free beta demo on Steam alongside a contest to see who can build the coolest chain reaction. As a VR puzzler, Gadgeteer stands out for allowing you to build your own Rube Goldberg-style reaction machines, positing direct physical interaction and creativity at the center of its approach to solving problems, toying around in its sandbox mode, and moving through its campaign.

ESL & Oculus Announce Esports VR League Season 3, Biggest Prize Pool Yet

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Image courtesy Oculus, ESL

ESL, the world’s largest esports organizer, and Oculus announced that season three of the VR League will kickoff on March 24th. A prize pool, which is touted as the league’s largest yet, tallies a total of $250,000.

HTC is Giving Away 1 Month of Viveport Infinity for Free

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Image courtesy HTC

Viveport Infinity, HTC’s unlimited Netflix-style game delivery service for Vive & Rift, is set to launch on April 2nd. To celebrate, the company is giving a one-month free access code to anyone who fills out a quick user survey.

Batman “Mixed Reality” Demo Shows VR Cloud Gaming Still Has a Long Way to Go

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Image courtesy Intel

At this year’s Mobile World Congress (MWC) it seemed every mobile network operator on the planet was hocking the next hotness in data connectivity, the magical alphanumeric ‘5G’. It’s true 5G is slated to make way for plenty of changes in how users consume mobile content thanks to a dramatic increase in bandwidth and lowered latency, but if you’re salivating over the possibilities for what that means for VR gaming in the near future, you may want to step back a bit.

Rift and Windows VR Continue Growth Streaks at Expense of Vive in Latest Steam Survey

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Image courtesy Valve

The latest data from Valve’s Steam Survey shows the Rift and Windows VR headsets continuing growth streaks in their share of monthly-connected headsets on Steam, snatching share mostly from the Vive and Vive Pro.

Stress Level Zero’s New Game ‘Boneworks’ Revealed, Striving for “Hyper-realistic” Physics-based Interactions

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Indie VR studio Stress Level Zero has been quietly working on their new title, Boneworks since going into stealth development after showing off an intriguing tech demo last year which featured rich, physics-based interactions. Today the studio is revealing Boneworks as a full game, due for launch in 2019.

‘Kingdom Hearts’ PSVR Experience Finally Comes to North America & Europe

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Image courtesy Square Enix

Kingdom Hearts: VR Experience was supposed to launch on PSVR sometime around the holiday season last year, and while it may have missed its mark, the franchise’s first official VR experience is now available for free in North America, Europe and Japan.

Magic Leap Announces First Round of Independent Creator Program Grant Recipients

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Image courtesy Magic Leap

Magic Leap is giving away serious cash to developers this year through their Independent Creator Program, which has earmarked an “eight-figure” number destined to fund app developers working in gaming, entertainment, collaboration, productivity, and more. Now, the company has released a list of its first round of recipients which was whittled down from over 6,500 applicants.

Hands-on: Vive Focus Plus Brings 6DOF Controllers, New Lenses & Better Comfort

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Photo by Road to VR

Announced just last week, Vive Focus Plus is HTC’s next iteration of their standalone VR headset that adds a pretty big missing puzzle piece, namely a replacement for its predecessor’s single 3DOF controller (rotation only) for the new 6DOF controllers. But that’s not exactly all there is to Vive Focus Plus.

Oculus to Enforce More Strict Quality Bar for Quest Content

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Image courtesy Oculus

Oculus has always taken a curated approach to VR content, being the first and last word on what VR content can and can’t be offered through their platform. But now the company plans to further tighten its grip on Quest content by imposing a higher quality bar, the company says, to ensure that the headset offers customers rich experiences while raising the likelihood of developers success (for those allowed in).

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