‘Beat Saber’ Developer Confirms Plans for Color Blind Mode, Soundtrack Release

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Image courtesy Beat Games

Beat Saber, the hotly anticipated VR rhythm game launching May 1st, relies heavily upon colors to guide players in striking the correct notes. For those with color blindness, this could make the game more challenging. Fortunately the developer has confirmed plans for a color blind mode. Furthermore, the Beat Saber soundtrack will be released alongside the game itself.

Mozilla’s ‘Hubs’ is the One-click VR Meeting Space I’ve Been Waiting For

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Image courtesy Mozilla

As part of Mozilla’s ongoing efforts to make VR a first-class citizen on the web, the company today announced Hubs, a WebVR-based social experience which makes for effortless, one-click creation of virtual spaces which anyone can join—from smartphones desktop browsers to VR headsets—directly from the browser. The approach removes a heap of barriers that traditionally stand between two people and a face-to-face conversation in VR.

VRLA’s John Root on AR, Privacy, & eSports in VR

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Image courtesy VRLA

john-root John Root co-founded VRLA with Cosmo Scharf in 2014, and it has organically grown into a thriving VR event with over 10,000 attendees at the Los Angeles Convention Center. VRLA is a non-profit where funding from sponsors helps to support about half of their exhibitors within the event’s Indie Zone, which helps them feature a lot of innovative independent VR experiments and start-ups. VRLA is happening this year on May 4th and 5th. I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed.

Virtual Builds is Offering SteamVR Tracking Development Kits & Expertise

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Image courtesy Virtual Builds

Virtual Builds, a company spinning out of ASIC engineering firm Noisefigure Research, is a new entrant now selling SteamVR Tracking development hardware. With a full DIY kit starting at $200, Virtual Builds aims to make SteamVR Tracking more accessible for VR hardware companies and individual developers makers alike.

‘Echo Arena’ Update Overhauls Social Lobby, Makes Way for ‘Echo Combat’

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Echo Arena, which ranks among our 5 favorite Rift sports games, has seen the release of patch 9.0, which totally overhauls the game’s social lobby, a place where players can socialize and participate in a number of activities while waiting for matches to begin. An incomplete section of the lobby teases forthcoming Echo Combat content.

VR World Creation Engine ‘NeosVR’ to Launch Open Beta May 4th

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Image courtesy NeosVR

Developer Tomáš ‘Frooxius’ Mariančík, known for his work on the early Oculus experience SightLine, recently announced that NeosVR, the multiuser VR world creation engine, is headed into open beta starting May 4th.

Oculus Opens Applications for 2018 Launch Pad Mentorship Program

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Image courtesy Oculus

Oculus recently opened applications for its annual Launch Pad program, a developer mentorship that provides funding and resources to people from underrepresented backgrounds.

Leap Motion Teases Prototype ‘Collapsible’ User Interface for AR Headsets

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image courtesy Leap Motion

Leap Motion, the company behind the hand-tracking depth sensor, recently tweeted out another through-the-headset view of a prototype UI, this time centered on how some simple elements might work in the “augmented office” of the near future.

Pimax Unveils New Knuckles-style Controller, Supports SteamVR 2.0 Tracking

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Pimax, the company behind the wide field of view “8K” VR headset, today unveiled a new  controller design intended to ship alongside their upcoming VR hardware. Much like Valve’s still unreleased ‘Knuckles’ controllers, the new Pimax controller is designed to strap to your hand for an ‘open-palm’ experience.

‘Paper Valley’ Review – Settling the Busy Mind by Throwing Paper Airplanes

image courtesy Vitei Backroom

Paper Valley is as pretty unique experience. Although it’s decidedly a more zen-like game without any real pressure to succeed, there’s something to it that’s just engaging enough to keep you moving forward, hopefully getting you into the quiet, focused flowstate.

VRLA 2018 Returns to Los Angeles May 4th & 5th – Save 15%

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Image courtesy VRLA

VRLA 2018 returns to the Los Angeles Convention Center May 4-5, featuring hundreds of immersive tech demos, educational session, presentations and groundbreaking product launches from the most innovative technology companies shaping our world today.

Everything We Know About Oculus Go (so far)

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Image courtesy Oculus

Oculus Go is an upcoming standalone VR headset and controller that offers the same content library and a similar experience to Gear VR, but in a dedicated unit rather than a ‘headset shell’ accessory for a smartphone. What follows is a brief overview of everything we know about the soon the launch headset.

Nanotechnology Researchers Are One Step Closer to the Perfect ‘Meta-lens’ for AR/VR Headsets

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Image courtesy Capasso Group, Harvard University (CC BY-ND)

AR and VR headsets of the future could have clearer, lighter, and wafer thin lenses, thanks to a new manufacturing process that uses nanotechnology to not only shrink the thickness of the lens, but also correct for the sort of color distortions common to the lenses currently used in VR headsets.

Vive Pro Bundle With 2.0 Base Stations & Controllers Now Available at $1400

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image courtesy HTC

HTC today started selling the long-awaited Vive Pro headset and SteamVR 2.0 base station hardware bundle, making it the first instance of the 2.0 tracking hardware coming to market. The new hardware bundle, which includes the Vive Pro headset, two 2.0 SteamVR tracking base stations and two of the ‘pro blue’ controllers, costs $1400 USD.

Samsung Funds Episodic VR Videos, Filmmakers Use Company’s $10K ‘Round 360’ Camera

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image courtesy Samsung

Samsung today launched ‘Pilot Season’, a new initiative aimed at putting original episodic VR video content into the Samsung VR Video service. The initiative, which aims to foster the VR filmmaker community and generate exclusive content, has given financial grants to indie filmmakers to create original VR episodes.

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