Steven Spielberg’s film adaptation of Ernest Cline’s best-selling novel Ready Player One is hitting the big screen later this month. As a story based in a world where virtual reality headsets are omnipresent and everyone is connected to the massive multiplayer online universe dubbed ‘The Oasis’, many are wondering what role the film will play in VR’s continued push towards mainstream adoption. While basically none of the technology portrayed in Ready Player One reflects the current state of VR devices or software, leaving a clear gap in its ‘advertised’ benefits and the reality of the experience available to VR users today, it still has the potential to be a significant factor in VR adoption. To what extent? Well, that comes down to how many eyeballs see it and if it sucks or not.