7 Lessons ‘Sea of Thieves’ Can Teach Us About Great VR Game Design
Sea of Thieves has finally arrived, and it’s the first game in four years from legendary developer Rare, the studio behind some of gaming’s greatest titles, like Donkey Kong Country, Banjo-Kazooie, and GoldenEye 007. And while Sea of Thieves itself doesn’t support VR natively, it’s undeniably immersive, and there’s a lot that VR developers can learn from its rich game design.

















