At SIGGRAPH 2017, NVIDIA was showing off their Isaac Robot that had been trained to play dominos within a virtual world environment of NVIDIA’s Project Holodeck. They’re using Unreal Engine to simulate interactions with people in VR to train a robot how to play dominos. They can use a unified code base of AI algorithms for deep reinforcement learning within VR, and then apply that same code base to drive a physical Baxter robot. This creates a safe context to train and debug the behavior of the robot within a virtual environment, but to also experiment with cultivating interactions with the robot that are friendly, exciting, and entertaining. This will allow humans to build trust in interacting with robots in a virtual environment so that they are more comfortable and familiar with interacting with physical robots in the real world.