Oculus to Talk Developing for ‘Santa Cruz’ Standalone Headset Next Week – a Step Closer to Launch

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image courtesy Oculus

Project Santa Cruz, Oculus’ in-development standalone VR headset first teased back at Oculus Connect 2016, doesn’t even really have a proper name yet, but at this year’s Game Developer’s Conference (GDC) the company will be dedicating an hour-long talk to the fundamentals of developing for the new platform. Giving developers more insight into  the headset’s limitations could mean launch might be right around the corner.

Magic Leap to Offer “Deep Dive” on AR Game Design at GDC

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Image courtesy Magic Leap

After years of teasing, Magic Leap late last year finally offered a glimpse of the AR headset it’s been developing, the Magic Leap One. Details on what the headset can actually do are still light, but come next week, four of the company’s top creatives are promising to offer a “deep dive on developing for spatial computing,” in a session at GDC, which could reveal more about how the device’s capabilities apply to game design.

Survios’s Next VR Title is ‘Creed: Rise to Glory’, a Boxing Game with Ambitious Mechanics

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Image courtesy Survios, MGM

Hot on the tail of Survios’ latest release, Sprint Vector (2018), the studio today announced their next VR project, Creed: Rise to Glory, a VR boxing game being developed in partnership with MGM as a complement to the upcoming Creed II movie. While there’s a handful of VR boxing games already available, Survios is promising something called ‘Phantom Melee Technology’, which the company says will offer “an authentic immersive experience that truly makes you feel like a boxing world champion.”

‘Bigscreen’ Coming to Mobile VR in Q2, Gear VR Alpha Test Starts Today

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Bigscreen is a unique social VR application which lets users bring their desktop screens and all the capabilities of their PC into VR with them. That means friends can come together virtually for LAN parties, streaming sessions, and much more. In Q2, Bigscreen will come to mobile VR headsets for the first time, allowing the mobile VR crowd to join their desktop brethren and get in on the fun. Starting today, Gear VR users can sign up for Bigscreen’s mobile alpha test.

HTC & Shenzhen Government Team Up for $160 Million Investment Fund

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Image courtesy HTC

Between HTC’s Vive X accelerator and the VRVCA investor consortium that it heads, the company is already very active in the VR investment space. But today the company announced a brand new investment fund of some $160 million in a joint venture between HTC and the Shenzhen Municipal People’s Government.

Google’s ‘Welcome to Light Fields’ VR App Reveals the Power of Volumetric Capture

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Image courtesy Google

Google has released a free app for PC VR headsets called Welcome to Light Fields. The company says the app serves as a showcase of “the emerging technology Google is using to power its next generation of VR content.”

‘Skyrim VR’ Launching on PC April 3rd with Support for Vive, Rift, and Windows VR

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Formerly a PSVR exclusive, Skyrim VR is coming to PC via SteamVR, with officially listed support for the HTC Vive, Oculus Rift, and Windows VR headsets.

Play Arcade Combat Game ‘Eternity Warriors VR’ This Weekend on Rift For Free

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image courtesy Vanimals Technology

Eternity Warriors VR, an arcade combat game from Beijing-based indie studio Vanimals and Eternity Warriors franchise creators Glu Mobile, is opening up access to Rift owners for free this weekend.

Sixense CEO: STEM Could Be Close to Production Following Manufacturing Fix

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Image courtesy Sixense

Sixense, the company behind the much-belated positionally tracked STEM controller system, just released an update stating the company is “getting close to be able to start production,” which should follow an estimated 4-week retooling and finalization of production samples.

Valve Introduces Auto Resolution Optimization to Squeeze the Most Detail From Your VR Headset

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Valve today released an update to SteamVR Beta that introduces a new system that automatically adjusts the VR game’s resolution in accordance with your GPU’s rendering ability. Presented by Valve Graphics Programmer Alex Vlachos in an official announcement, the auto-resolution tuner is, according to Vlachos, designed to squeeze the best possible visual experience out your GPU, lower the cost of VR, and also make developers’ lives a little bit easier.

Oculus Store Credit Starts Arriving to Those Affected by Major Software Error

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image created by Road to VR

If you’ve used your Oculus Rift since the beginning of February, you likely already have a small surprise waiting for you in your account.

5th Annual SVVR VR Mixer Returns to GDC 2018

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SVVR invites you to the fifth-annual VR Mixer on Wednesday, March 21st at Temple in San Francisco, just two blocks from GDC/Moscone Center.

Oculus Research to Talk “Reactive Displays” for Next-gen AR/VR Visuals at DisplayWeek Keynote

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An optical test bench at Oculus Research | Image courtesy Oculus

Oculus Research’s director of computational imaging, Douglas Lanman, is scheduled to give a keynote presentation at SID DisplayWeek in May which will explore the concept of “reactive displays” and their role in unlocking “next-generation” visuals in AR and VR headsets.

Microsoft Shows New Research in Haptics With ‘CLAW’ VR Controller Prototype

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image courtesy Microsoft

As VR display resolutions become more packed with pixels and new controller types such as Valve’s Knuckles dangle tantalizingly in front of us, one thing that often goes overlooked is haptic feedback. There are plenty of companies out there working to help define the first real haptic standard outside of tiny vibration motors seen already in VR motion controllers, and now it appears Microsoft can be counted among them with their newly revealed CLAW controller prototype.

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