Oculus Explores 8 Experimental Locomotion Methods, Adds Samples to SDK

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Following a two-part blog series in partnership with Crytek, where the studio shared some of its research into VR locomotion comfort, Oculus has now added eight new experimental locomotion methods to the SDK. A recent entry on the official Oculus blog provides an introduction to the techniques.

‘Waltz of the Wizard’ Gets Substantial Update Including New Locomotion Scheme and Combat Area

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Waltz of the Wizard, an uncommonly high-quality VR wizard experience from Reykjavik-based Aldin Dynamics, just got an update today introducing a new locomotion system and a “significant” expansion to the potion-mixing magical experience including  an entirely new area full of traps and supernatural guardians.

ILMxLab’s John Gaeta Joins Magic Leap as Senior VP of Creative Strategy

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John Gaeta, known for his work as visual effects supervisor on The Matrix trilogy and for launching Lucasfilm’s immersive media branch ILMxLab, is joining the mysterious augmented reality start-up Magic Leap.

Pimax “8K” Surpasses Oculus Rift as Top VR Headset Kickstarter Project, $2.45M Raised So Far

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Pimax, the company aiming to deliver three flavors of its high field of view (FOV) headset via their Kickstarter, have recently blasted past the $2 million funding mark. With only a week left in the crowdfunding campaign and now more than $2.45 million to their name, the company has reached arguably a more important milestone: they’ve surpassed the original Oculus Rift Kickstarter, becoming the top funded VR headset campaign in existence.

Future of Invasive Neural Interfaces & Uploading Consciousness with Ramez Naam

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Based on a photo courtesy Facebook
Ramez Naam

Ramez Naam is the author of The Nexus Trilogy sci-fi novels, which explores the moral and sociological implications of technology that can directly interface with the brain. He gave the keynote at the Experiential Technology Conference in March exploring the latest research into how these interfaces could change the way that we sleep, learn, eat, find motivation to exercise, create new habits of change, and broadcast and receive technologically-mediated telepathic messages.

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I had a chance to catch up with him after his talk where we do a survey of existing technologies, where the invasive technologies are headed, the philosophical and moral implications of directly transferring data into the brains, and whether or not it’ll be possible to download our consciousness onto a computer.

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Music: Fatality & Summer Trip

Steam Halloween Sale Brings Discounts to 20 Spooky VR Titles Through November 1st

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Image courtesy Valve

Looking to get scared in VR this Halloween season? Steam’s Halloween sale runs through November 1st, bringing discounts to fright-themed VR titles.

Update: ‘SUPERHOT VR’ Won’t Be Getting Long-Awaited DLC Planned for PC, Now on Sale 25% Off

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Image courtesy SUPERHOT Team

One of our favorite VR titles, SUPERHOT VR, won’t be getting that additional DLC we reported on in a previous version of this article announcing the supposed update. Despite this, if the game has been on your list, now might be a good time to snag it thanks to a 25% discount via Steam through November 1st.

Exclusive: Inside HTC’s Beautiful New SteamVR Home Environment, ‘Driftwood’

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Today HTC Creative Labs is debuting a beautiful new SteamVR Home environment—the hub space for when players aren’t inside any VR apps—called Driftwood. The environment takes players virtually outside on a beachfront wilderness inspired by the United State’s Pacific Northwest.

Survival-Exploration Game ‘Space Pirates and Zombies 2’ Launches Out of Steam Early Access November 7th

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image courtesy MinMax Games

Space Pirates and Zombies 2, a single player, space-based survival-exploration game from indie studio MinMax Games, is officially heading out of its year and a half-long stint in Steam Early Access on November 7th, including its fully featured VR port that supports the HTC Vive and Oculus Rift.

Unreal Engine 4.18 Update Brings Native Support for ARKit and ARCore, SteamVR Support for Mac

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Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac.

Coatsink Introduces You to the Voices Behind ‘Augmented Empire’ in New Mini-Documentary

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Augmented Empire (2017), Coatsink’s cyberpunk RPG, launched earlier this summer exclusively on Samsung Gear VR. Now the studio, which is also known for the Esper puzzle game series, has released a mini-documentary featuring its cast of high-caliber voice actors, including Kate Mulgrew, Nick Frost, and Doug Cockle.

Easily Browse Oculus Store Sales and Free Games With ‘Oculus Store Spoofer’

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image courtesy Oculus

When games insufficiently deliver on critical features, modders tend to fill in the gaps with their own solutions—part and parcel of the gaming world. Doing exactly that, but for the Oculus Store, a third-party website finally lets you filter the store’s content by every Rift and Gear VR game currently on sale and even see every free experience neatly listed from A to Z.

‘Five Nights at Freddy’s’ Room-scale VR Fan Remake Puts You Face-to-face with Freddy Fazbear

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image courtesy Scott Cawthon

Just in time for the spookiest time of year is a new VR fan remake of Five Nights at Freddy’s (2014) that brings some of the horror of Freddy Fazbear’s Pizza to room-scale VR. Although it only gives you two nights (and an “extra special” Halloween night), there’s no better price than ‘free’ for a quick pre-Halloween thrill.

Microsoft Opens Mixed Reality Capture Studios & Academy in San Francisco Reactor Space

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Image courtesy Microsoft

Microsoft today announced the opening of its Mixed Reality Capture Studios and a ‘Mixed Reality Academy’ in the company’s San Francisco Reactor dev space.

Acer Takes Majority Control of StarVR with $5M Capital Injection

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Starbreeze and Acer announced a new capitalization plan for StarVR, the upcoming high field of view (FOV) VR headset, that will see Acer inject $5 million into the project and take a 66 percent majority control of the joint venture.

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