Latest Chrome Update Lets Google Daydream Users Easily Browse the Web in VR

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image courtesy Google

We knew that Google was working on adding VR capabilities to its mobile version of Chrome since last year. Now with the release of Chrome 61, Daydream VR users can browse websites and also continue to enjoy the quick and easy VR experiences delivered via WebVR.

‘Monster of the Deep: Final Fantasy XV’ Gets New English Language Trailer

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Monster of the Deep: Final Fantasy XV fishing game for PSVR just got a new English language teaser trailer. The Japanese version was teased on stage at the Tokyo Game Show (TGS) this past week.

‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch

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Image courtesy Survios
Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game is set to hit version 1.0 and launch out of Early Access on October 5th on Rift and Vive, are will also come to PSVR for the first time on October 10th. At an event this week developers behind the game shared a range of interesting player metrics that informed the development of the game.

Palmer Luckey: “I’m still working in the VR industry on some very exciting things”

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Image courtesy HTC / Panora

Appearing this week on the stage of Oculus competitor HTC at the Tokyo Game Show, Oculus founder emeritus Palmer Luckey affirmed that he’s continuing to work on projects within the VR industry.

Advancing Immersive Computing with Intel’s Virtual Reality Center for Excellence

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kim-pallisterIntel is investing in the future of immersive computing through their Virtual Reality Center for Excellence. They’re pushing the boundaries of high-end of VR gaming experiences, pursuing initiatives to help VR reach critical mass, and exploring how RealSense depth sensor cameras and WiGig wireless technologies fit into the VR ecosystem. I was able to demo an early prototype demo of an HTC Vive game rendered on a PC and transferred wirelessly to a mobile headset, and it’s part of a research project to search for additional market opportunities for how high-end PCs could drive immersive experiences.

Bethesda Talks ‘Fallout 4 VR’, New Gameplay Footage Revealed

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The Fallout 4 VR hype machine is slowly ramping up to full speed, as the company today released a talk with the game’s Lead Producer Andrew Scharf about some of the finer points of retrofitting the entire game for VR headsets.

Bechtel Partners with ITI to Expand VR Crane Training Capabilities

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Bechtel, the global construction and engineering company, and Industrial Training International (ITI), the training and technical service company known for their work in creating VR versions of the industry’s heavy equipment, are collaborating to recreate even more crane types for VR training.

Opera Browser Adds 360 Video Player for VR Headsets, Plans Full WebVR Support

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image courtesy Opera

For OpenVR-compatible headsets like Oculus Rift and HTC Vive, watching streaming 360 video from from your browser is now as simple as clicking a button and putting on your headset. This is all thanks to Opera’s latest version of its developer browser, which now supports 360-degree video playback in VR headsets directly via a built-in player. The company also says they’re planning to integrate full WebVR support in the future.

Viveport to Give Developers 100% of Revenue Earned Over The Holidays

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Image courtesy HTC

At this year’s Virtual Reality Developers Conference (VRDC), HTC announced a number of changes to Viveport to celebrate the one year anniversary of the app store and its subscription service. Developers will receive a 100% revenue share between October and the end of the year, Viveport Arcade Manager enters open beta, and a new toolset called the Viveport Scene SDK has launched.

Now Available – Light-field Captured ‘Hallelujah’ is a Stunning Mix of Volumetric Film and Audio

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Photo courtesy Lytro

Hallelujah is a new experience by VR film studio Within that’s captured using Lytro’s latest Immerge light-field camera which captures volumetric footage that makes for a much more immersive experience than traditional 360 video. Hallelujah is a performance of Leonard Cohen’s 1984 song of the same name, and mixes the latest in VR film capture technology with superb spatial audio to form a stunning experience.

Intel Scraps Plans to Launch Project Alloy Reference Headset, Pursuing Other VR R&D

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Photo courtesy Intel

Intel is scrapping plans to launch the Project Alloy headset as an open reference design, citing lack of partner interest.

Oculus Details New Functionality in Audio SDK – Near-field 3D Audio and Volumetric Sound Sources

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Image courtesy Meta

In a new series of articles on the official Oculus Developer Blog, the company is offering an overview of additions to the Oculus Audio SDK, specifically new techniques for near-field 3D audio and volumetric sound source rendering. These articles serve as a primer for Oculus Connect 4, taking place October 11th and 12th, which will feature presentations about their “breakthroughs in spatial audio technologies.”

2013-era Crowdfunded VR Puzzle-Adventure ‘XING: The Land Beyond’ Finally Launches Today

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image courtesy White Lotus Interactive

XING: The Land Beyond (2017), a puzzle-adventure from White Lotus Interactive, is set to ship today—a good 4 years after they initially launched their Kickstarter and successfully stretch-goaled their way to include Oculus Rift support.

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