Studio Behind ‘Star Wars Battlefront VR Mission’ Working on “Something awesome in Battlefront II”

17

Criterion Games, the EA studio that developed the PSVR-exclusive Star Wars Battlefront Rogue One: VR Mission, could be working on new VR experiences for the upcoming Battlefront II.

‘Starfigher Inc.’ Kickstarter Successful, Hitting Stretch Goals in Final 24 Hours

26
Starfighter Inc. concept art | Photo courtesy Impeller Studios

Impeller Studios’ crowdfunding goal of $150,000 was reached with around 40 hours to go, meaning the Starfighter Inc. project has the resources to complete in a timely manner. Stretch goals are now being hit, starting with new pilot and ship skins.

‘Mindshow’ Creative App to Launch Open Beta in Q3 2017, Watch New Trailer Here

9

Mindshow, the app from Visionary VR that lets you make animated movies in VR with your body and voice, has revealed they are launching into open beta sometime in Q3 2017.

VR’s Trippiest Social-Music Platform ‘TheWaveVR’ Launches on Steam, Adds $4M in Seed Funds

3
image courtesy TheWaveVR

Social VR platform TheWaveVR is now in open beta and delivering weekly DJ sets in its wild and weird environment filled with psychedelic interactive art. Distributing free of charge on Steam Early Access for Oculus Rift and HTC Vive, the platform lets you watch, host, and socialize in shows while music is mixed live.

Flying in VR: How Mindride’s Airflow Takes Immersion to the Next Level

3

mindrideOne of the most immersive VR flying experiences that I’ve had a chance to try so far is Mindride Airflow. I got to experience it last fall at VRLA 2016, and the weightless harness combined with a variety of different wind speeds gave me a deep sense of immersion and presence beyond what I would’ve expected.

Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

0

In a new Virtual Reality Industry Report, Greenlight Insights forecasts modest VR industry growth in the short term, growing into a major global content marketplace by 2021.

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

6
image courtesy VR First

VR First, the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year.

Latest HTC Vives Are Shipping with Tweaked Base Stations, Redesigned Packaging

93
New Vive base stations built with Valve's SteamVR tech

Although HTC has hardly even hinted at a Vive 2, the company is continuing to make subtle improvements to their first headset that’s been selling in stores since April 2016. In addition to a 15% reduction in weight, the latest headsets are shipping with tweaked SteamVR Tracking (AKA Lighthouse) Base Stations and redesigned packaging.

‘Planet Whack’ is a Multi-user VR Demo Showcasing PhaseSpace Motion Tracking

2

A short video (heading this article) of two people wildly hitting a giant ball with foam swords (captured by Super Ventures) is an amusing showcase of PhaseSpace’s motion tracking technology. Planet Whack is a whac-a-mole-inspired game, where two players participate in the same VR space trying to hit cartoon worms emerging from a sphere, with the giant beach ball providing haptic feedback.

‘Rick and Morty’ VR Game is Releasing on Oculus Rift and HTC Vive April 20th

6
Image courtesy Adult Swim Games

Rick and Morty are finally making their way to VR in Rick and Morty: Virtual Rick-ality. Coming to HTC Vive and Oculus Rift headsets on Steam and Oculus Home, you can take part in the dimension-hopping adventure starting Thursday, April 20th for for $29.99.

‘HoloLems’ Makes Your Room into a ‘Lemmings’ Level with HoloLens

22

Canadian technology company Globacore have created an AR homage to video game classic Lemmings (1991), now for Microsoft HoloLens. HoloLems, which is free on the Microsoft Store, uses HoloLens’ spatial mapping technology to generate an obstacle course from the player’s real environment.

This Interactive & Immersive Graphic Novel is Built From the Ground Up for VR

4

The Spiraloid Workshop Company (headed by Bay Raitt, former Valve employee, and known as the creator of the facial animation system for the character Gollum in Lord of the Rings) has created the VR comic Nanite Fulcrum, which the company calls a ‘3D Holographic Novel’ that is part comic, part mini game, and designed for Oculus Rift and Touch.

‘Elite Dangerous: Commanders’ Update Now Lets You and 3 Friends Co-pilot Interstellar Spacecraft

75

Elite Dangerous, the interstellar space trading, fighting, and exploration simulator, has been teasing support for co-piloted ships for some time. Today the Commanders 2.3 update launches with the Multi-Crew feature, allowing up to four friends to fly together in VR.

Lytro’s Latest VR Light-field Camera is Huge, and Hugely Improved

47
Photo by Road to VR

In the last few years, Lytro has made a major pivot away from consumer-facing digital camera products now to high-end production cameras and tools, with a major part of the company’s focus on the ‘Immerge’ light-field camera for VR. In February, Lytro announced it had raised another $60 million to continue developing the tech. I recently stopped by the company’s offices to see the latest version of the camera and the major improvements in capture quality that come with it.

‘Tornuffalo’ Shows What Full-body VR Gaming Could Look Like with Vive Trackers

5

Using HTC’s Vive Trackers, Tornuffalo—named after a combination of ‘tornado’ and ‘buffalo’—has been given a ‘Full-Body Action’ mode, an early example of full body tracking in a VR gameplay scenario. This simple action game involves dodging flying debris (which occasionally includes buffalos) heading towards your body, while trying to smash crystals for points.

39,929FansLike
13,574FollowersFollow
66,541FollowersFollow
27,800SubscribersSubscribe

Latest Headlines

Features & Reviews