Tobii Recommends Explicit Consent for Recording Eye Tracking Data
The eye tracking company Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve’s booth. They were primarily focusing on the new user interaction paradigms that are made available by using eye gazing to select specific objects, direct action, but also locomotion determined by eye gaze. I had a chance to catch up with Johan Hellqvist, VP products and integrations at Tobii, where we discussed some of the eye tracking applications being demoed. We also had a deeper discussion about what type of eye tracking data should be recorded and the consent that application developers should secure before capturing and storing it.


At GDC this year, 





Using language to translate an experience into words is one of the highest levels of abstraction that we know as humans. Using the power of visual metaphor through poetry is able to get to deeper levels of emotion, and virtual reality is able to remove nearly all levels of abstraction by tricking your senses into having a direct sensory experience within your body. Indie VR artist Isaac “






