Valve Talks ‘OpenXR’, the Newly Revealed Branding for Khronos Group’s Industry-backed VR Standard

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Joe_LudwigValve’s Joe Ludwig talks about the latest updates on the Khronos Group’s VR standardization process that is now being called “OpenXR.” Ludwig says that OpenXR is still primarily creating an open and royalty-free open standard for virtual reality, but that they wanted to plan for the future and eventually accommodate augmented reality as well. In my Voices of VR interview with Ludwig, he talks about the OpenXR standardization process from Valve’s perspective and how they want to see VR become an open of a platform just as the PC has.

HTC Confirms Vive Tracker and Deluxe Audio Strap Prices and Pre-order Dates

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HTC announced the new accessories, the Vive Tracker and Deluxe Audio Strap, back at CES 2017 earlier this year but didn’t provide pricing or release date info more specific than Q2. At $100 for each accessory, the pricing falls in line with expectations.

Official: Sony Sold Nearly 1 Million PlayStation VR Headsets in 4.5 Months, Despite Limited Stock

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Photo by Road to VR

Sony is the first of the big three tethered VR headset makers to drop official PSVR sales figures: 915,000 PlayStation VR headsets sold as of February 19. And it likely could have been more, save for the fact that the device has been surprisingly hard to find in stock, the company says.

Samsung Announces New Gear VR with Touch Sensing Controller Included

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Today at Mobile World Congress in Barcelona, Samsung announced the brand-new Gear VR with Controller, with 70 titles coming soon. The controller is said to add a deeper level of immersion, using motion sensors, and an intuitive touch pad and trigger input.

On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

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'Adam', a scene rendered in real-time with Unity

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems most of the industry is in agreement that the Killer App—a single, platform-defining piece of software that compels buyers—has not yet arrived. Unity’s Tony Parisi weighs in on how we might come to find it.

Watch: How ‘Star Wars: Rogue One’ Used SteamVR Tracking to Shoot VFX

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It’s emerged that last year’s Star Wars: Rogue One, used existing virtual reality technology – specifically HTC Vive’s Steam VR tracking – to allow the film’s director to compose visual effects shots for the movie. Watch how it was done.

Hardlight VR $499 Haptic Suit Kickstarter Passes $80k Target

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Hardlight VR is a new haptic suit from Nullspace VR that launched its Kickstarter last week. It’s already set to pass its original goal and the team have announced the project’s first stretch goal.

Watch: Tobii Tease Unnervingly Effective Vive Eye-Tracked VR Demo Ahead of GDC

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This short but ingenious video snippet from eye-tracking specialists Tobii was built to tease a social VR demo they’ve been working on for GDC next week. It aptly highlights the subtle yet striking enhancements that eye tracking may being to social VR applications.

Using VR as a Tool to Cultivate Compassion with Condition One

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Danfung-DennisDanfung Dennis of Condition One has an ambitious vision for the potential of virtual reality, and it’s one of the most radical ones that I’ve come across. He believes that VR can be used as a tool to cultivate compassion through having an embodied experience of witnessing suffering within VR. He says that the process of witnessing suffering can be used as a type of advanced Buddhist mind training to focus your attention, contemplate on your visceral reactions, and grow compassion through taking action. These brief VR experiences have the potential to impact day-to-day consumer decisions that people make, which can taken collectively could radically change the world.

ARM and SMI to Showcase New Mobile VR Eye-Tracking Demo at GDC

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Photo by Road to VR

ARM Holdings and Sensormotoric Instruments (SMI) are teaming up at GDC to showcase the potential of powerful mobile GPUs, eye-tracking and foveated rendering technologies in a new made-for-VR demo that will debut at GDC next week.

SteamVR Tracking HDK Now Available for Anyone to Buy

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Valve is increasingly opening its SteamVR Tracking technology—that which powers the HTC Vive’s room-scale tracking—to the world. The royalty-free system requires no permission from Valve to be embedded and launched as part of third-party products. And now one of the final barriers to entry has been removed: anyone can buy the development hardware to begin building products with the tech.

Qualcomm & Road to VR Industry Mixer Kicks Off GDC 2017 Next Week

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Qualcomm and Road to VR are teaming up to kick off next week’s GDC 2017 with a gathering of VR and AR industry insiders.

‘Bigscreen’ Social VR Desktop App Raises $3 Million Seed Investment Led VC Firm Andreessen Horowitz

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Bigscreen Inc, the company behind the social VR desktop app, Bigscreen, last year told us they’d raised a seed round from “Tier 1” VC firms. Today the company has announced details of that round and where they’re heading next.

On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR, Nick Whiting

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Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems most of the industry is in agreement that the Killer App—a single, platform-defining piece of software that compels buyers—has not yet arrived. Epic’s Nick Whiting weighs in on how we might come to find it.

Samsung and Six Flags Re-up Collaboration with New VR Coasters Combining ‘Mixed Reality’ and ‘Complex Gameplay’

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Six Flags Entertainment Corporation—which runs theme park properties across the americas—and Samsung Electronics America, Inc. recently launched a renewed collaboration on new rides at two Six Flags theme parks which place users on real roller coasters while using a VR headset to add virtual visuals. ‘Galactic Attack’, which improves on the existing ‘New Revolution’ VR rides, introduces a ‘mixed reality’ element and ‘complex gameplay’.

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