Lytro Gets $60M More for Light Field VR Capture, First Content Coming in Q2

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Lytro have announced another hefty wedge of funding, with a $60 million series D round led by Blue Pool. What’s more, they’ve formed a content partnership Within, and the first 360 degree 3D light field content is now set to arrive in Q2 of this year.

Kickstarter Goal Within Reach for VRGE VR Headset Dock in Final 24 Hours

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vrge vr dock (1)The sleek-looking VRGE VR headset dock Kickstarter looks set to come down to a photo-finish. Heading into its final 24 hours, the crowdfunding campaign is within $2,000 of its $30,000 goal.

‘Fantasynth’ Alpha Preview

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Fantasynth (2017) is an upcoming VR music experience for Oculus Rift and HTC Vive that takes you on a surreal ride through an abstract world of sharp geometric shapes and eye-catching neon lights. Pulsing to the futuristic beat of track Chez Nous from French electronic musician N’to, Fantasynth is a work of pure imagination, one that is just begging to be longer, weirder and more intense.

Inside the First IMAX VR Experience Centre

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Photo courtesy IMAX

The first IMAX VR Experience Centre has officially opened in LA. The company has unsurprisingly modeled the destination much like a movie theater, one that offers up immersive experiences on the latest VR hardware through a pay-to-play model. With plans to open more locations this year, Road to VR stepped inside the first IMAX VR Experience Centre to find out what you can expect.

‘EVE: Valkyrie’ Gets Major ‘Wormholes’ Update with Intriguing New Game Mode

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CCP Games are updating the sci-fi dogfighting EVE: Valkyrie today with a brand new game mode, a league system, and a number of fixes and improvements. The ‘Wormhole’ mode creates new combat scenarios, as travelling into an anomaly changes the rules, visuals and other gameplay modifiers.

Facebook to Focus on WebVR and Social VR with 7 Sessions at F8 Conference

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Facebook CEO Mark Zuckerberg at the company's F8 conference | Photo courtesy Facebook
Facebook CEO Mark Zuckerberg | Photo courtesy Facebook
Facebook CEO Mark Zuckerberg | Photo courtesy Facebook

Facebook’s 2017 F8 developer conference has seven scheduled sessions dedicated to VR. The company’s annual two-day event is dedicated to exploring the future of Facebook’s family of apps and services (including Oculus), and how businesses and developers can leverage them.

‘Life of Us’: An Embodied & Social Story of Human Evolution

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Aaron-KoblinWithin premiered their first real-time rendered, interactive experience at Sundance New Frontier this year with Life of Us, which is the story of life on the planet as told through embodying a series of characters who are evolving into humans. The experience is somewhere between a film and game, and ends up feeling much like a theme park ride. There’s an on-rails narrative story being told, but there’s also opportunities to throw objects, swim or fly around, control a fire-breathing dragon, and interact with another person who has joined you on the experience. You learn about which new character you’re embodying by watching the other person embody that creature with you, and the modulation of your voice also changes with each new character deepening your sense of embodiment and presence.

Apple CEO Continues to Set the Stage for Rumored AR Play: ‘AR is for everyone, like the smartphone’

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Apple CEO Tim Cook has once again affirmed his belief in the significance of augmented reality technology. Interviewed during a recent trip to Europe, he spoke broadly about how AR could benefit everyone’s lives in the future, highlighting the way it allows users to remain ‘present’ in the real world. Underscored by years of relevant hiring and R&D, Cook’s words appear to further set the stage for the company’s rumored foray into the AR space.

8i Lands $27M in Series B Funding and Reveals Tango-powered Mixed Reality App ‘Holo’

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Volumetric video specialists 8i have announced their latest series B funding round has netted them a further $27 while also unveiling Holo, a mixed reality video app, powered by Google’s Tango technology.

Critical ‘Robinson: The Journey’ Steam Bug Gets Patched

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image courtesy Crytek

Robinson: The Journey’s recent Steam release got off to a rocky start with a fatal bug which prevented players from even starting the game. Today, a 140MB patch from Crytek appears to have fixed the problem.

Oculus Now Selling Replacement Rift Accessories

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oculus-rift-accessoriesEarlier this year Oculus began offering additional Sensors for sale along with and their new Earphones. Now all the in-the-box accessories can be purchased as well.

‘Robinson: The Journey’ Launches on Steam with Critical Bug and Lack of Official Vive Support

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After remaining a PSVR exclusive since its November release, Crytek’s gorgeous Robinson: The Journey recently popped up on Oculus Home and has now come to Steam. Following the unfortunate lack of VR controller support, a rocky Steam release has been met with a major bug preventing many players from launching the game, and no official support for the HTC Vive.

Sony London Studio Head Forms New VR Studio ‘Dream Reality Interactive’

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Dave Ranyard, who headed up Sony’s London Studio throughout PlayStation VR’s development, has announced the formation of a new VR-focused game Dream Reality Interactive.

Bringing Conversational Gameplay & Interactive Narrative to ‘Starship Commander’

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Alexander-MejiaDeveloper Human Interact announced this past week that they are collaborating with Microsoft’s Cognitive Services in order to power the conversational interface behind their Choose-Your-Own-Adventure, interactive narrative title named Starship Commander. They’re using Microsoft’s Custom Recognition Intelligent Service (CRIS) as the speech recognition engine, and then Microsoft’s Language Understanding Intelligent Service (LUIS) in order to translate spoken phrases into a number of discrete intention actions that are fed back into Unreal Engine for the interactive narrative.

Watch: This Mobile VR Crane Simulator Showcases the Future of Industrial Training

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Industrial Training International is readying their VR Mobile Crane Simulator for the March ConExpo Event in Las Vegas. The simulator uses an Oculus Rift headset in combination with a modular rig, in order to significantly reduce the costs of training, compared to both real-world and older simulator solutions.

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