‘The Solus Project’ VR Review
The Solus Project from Grip Game and Hourences is a beautiful, atmospheric, and occasionally terrifying VR sci-fi adventure-survival game.
The Solus Project from Grip Game and Hourences is a beautiful, atmospheric, and occasionally terrifying VR sci-fi adventure-survival game.
When Ted Schilowitz was looking for what to do after traveling the world as the first RED Camera employee, he happened upon an opportunity to serve as a futurist for 20th Century Fox, looking at how to use emerging technologies for storytelling. Over the past three years, he’s had a lot of early access to hardware from all of the major virtual and augmented reality companies ranging from Oculus, Valve, Sony, Google, Magic Leap, ODG, and Microsoft.
In an interesting twist to Insomniac’s VR brawler Feral Rites‘ recent release, Oculus have slashed the price of the game to $29.99 from $49.99 stating the price was “too high”.
Apple CEO Tim Cook has stated that in his view, augmented reality and not virtual reality holds the ticket for commercial success in immersive technologies in the future.
FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device.
Oculus has launched its Autumn / Fall sale with a selection of titles getting some hefty discounts for Rift and Gear VR titles including hefty discounts for Project Cars, Chronos and The Assembly.
Fledgling production studio The Rogue Initiative have revealed their first VR game project as Crowe: The Drowned Armory, an original sci-fi fantasy adventure which, from the newly release key art, looks promising.
One of the best VR experiences I did at PAX West this year was Funomena’s Luna, which is a unique blend of tactile puzzles, creative world building, musical improvisation within the context of an emotionally-charged narrative. Luna is designed by Journey’s Robin Hunicke and Martin Middleton, and is a part of the emerging “deep games” movement that Fast Company describes as games “where players ‘win’ by becoming more enlightened, empathetic people.” It uses the unique affordances of VR with the Oculus Touch controllers to create an experience of imaginative play that is difficult to pin down into an existing genre, but provides an experience that is bound to introduce VR to a new audience.
The Virtual Reality Foundation has announced the nominees for the 2016 Proto Awards, the third annual award show created to honor individuals and teams making strides in the field of virtual reality.
Amazon have announced they’ve started selling the SteamVR powered HTC Vive VR system in their US online store.
In collaboration with Queen, Google Play’s Bohemian Rhapsody Experience for Cardboard is an impressive example of where VR music videos are heading.
It was on a San Jose sidewalk in 2015 that I first tried the SubPac and felt like I was immediately transported into a dance club standing in front of giant subwoofers with the soundwaves of bass rippling through my body, but yet no one around me could hear a thing. The magic of the SubPac is that it translates the inaudible frequencies lower than 40Hz into a vibrating haptic feedback that provides a much more immersive experience.
Oculus has confirmed work on a VR boundary system which they’re calling Guardian. The system will launch this week with the Oculus PC SDK 1.8 update.