First Glimpse of Minecraft Being Played with Oculus Touch at MINECON 2016

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Photo courtesy C418

Here’s the first footage of Minecraft being played with both an Oculus Rift and Oculus Touch controllers, courtesy of this year’s MINECON event.

Minecraft Oculus Touch Support is Out on Oct 18th, Touch Launch Seems Imminent

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We reported recently on the official Windows 10 version of the social gaming phenomenon Minecraft receiving Oculus Rift headset support. Microsoft have just announced that the game will also receive support for Oculus’ VR motion controllers ‘Touch’ on October 18th which may be further evidence of an October release for the devices.

‘Alien: Isolation’ is One of VR’s Missed Opportunities, But There’s Still Hope

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Image courtesy Creative Aseembly

Alien: Isolation is one of the best VR games never released. We look back at why the title was so revered by VR enthusiasts and that there’s now finally hope we’ll see an official VR release after all.

Google Daydream SDK Launches Out of Beta, Adds Unity Integration

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After announcing Daydream earlier this year, Google’s platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 and is now ready for download.

This Fun PvP Vive Game Brings Frantic Bomberman-Style Action to VR

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MNGOVR’s new title for HTC Vive is a wildly colourful and fantastically fun PVP title which seemingly draws inspiration from the Hudson Soft classic Bomberman and is at once wonderfully simple and frantically addictive.

Oculus Founder Issues Statement After Developer Backlash to Polarizing Politics

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Oculus founder Palmer Luckey on stage at Oculus Connect 2015 | Photo courtesy Oculus

Eyes have been on Palmer Luckey, the founder of Facebook-owned Oculus, following an article linking him to ‘Nimble America’, a polarizing political group that’s been described as part of the fringe ‘alt-right’. Following developer and community backlash, Luckey has issued an apology and a denial of some of the claims made against him.

SEA VR Rebrands as ‘Immerse Technology Summit’, Returns October 11th

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SEA VR, the largest VR conference in the Pacific Northwest, has renamed itself as the “Immerse Technology Summit,” and will be held this year on October 11th in Bellevue, Washington. The summit organizers say they dropped the “VR” moniker in order to broaden the scope of the event to include augmented and mixed reality as well.

Five Universal Tasks of 3D User Interfaces with Doug Bowman

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doug-bowmanIn 1968, Douglas Engelbart gave “The Mother of All Demos” where he gave the first public demonstration of a mouse as a computer control device. For the last 48 years, the mouse and keyboard have remained the primary input devices for human-computer interaction. Virtual and augmented reality represent a new immersive computing paradigm where the equivalent 3D user interfaces are being continually refined as there is a burst of innovation with new input devices.

Hands-on: Capcom’s Resident Evil “Kitchen” Demo is Terrifying on PSVR

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Image courtesy Capcom

Capcom brought its Resident Evil VII “Kitchen” demo to PAX West this year, and Road to VR went hands on to try it out. The demo takes place before the events of Resident Evil VII’s main storyline, and is very much intended for mature audiences only.

Developing a New Eye Interaction Model with Eyefluence

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jim-marggraffI had a chance to do a demo of Eyefluence, which has created a new model for eye interactions within virtual and augmented reality apps. Rather than using the normal eye interaction paradigm of dwelling focus or explicitly winking to select, Eyefluence has developed a more comfortable way to trigger discrete actions with a selection system that’s triggered through natural eye movements. At times it felt magical to feel like the technology was almost reading my mind, while other times it was clear that this is still an early iteration of an emerging visual language that’s is still being developed and defined.

I had a chance to talk with Jim Marggraff, the CEO and founder of Eyefluence, at TechCrunch Disrupt last week where we talked about the strengths and weaknesses of their eye interaction model, as well as some of the applications that were prototyped within the demo.

Futuretown is Bringing Motion Platform Arcade Thrills to VR

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Taipei based virtual reality company Futuretown is planning to build a out of home destination where you can experience custom built VR game experiences built for and enhanced by 3 different motion platforms.

The Ambitious ‘Loading Human’ is a PlayStation VR Launch Title

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Ambitious Sci-fi adventure game Loading Human from developers Untold Games is one of the first made-for-VR titles we covered and it’s now been confirmed to be one of the day-one launch titles for the forthcoming PlayStation VR headset on October 13th.

Framestore VR on Digital Lightfield Workflows & VR Ad Campaigns

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When I was at SIGGRAPH this year, one of the hottest topics was figuring out the workflows for how to deal with the complexity of capturing, processing, and distributing volumetric digital light fields. Otoy’s Jules Urbach had a lot of insights, and a number of different high profile VR agencies like Framestore VR appear to be secretly working on their own processes for how to best capture and display live action volumetric capture.

HoloLens Inside-out Tracking Is Game Changing for AR & VR, and No One Is Talking about It

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Image courtesy Microsoft

Augmented reality, while growing in buzz, has been around in some form or another for more than two decades. But immersive head-mounted AR for consumers has had one major hurdle that Microsoft may have just solved.

Oculus Touch Price Revealed in London GAME Store

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Touch, the long awaited natural input controller for the Oculus Rift, still doesn’t have an official price or release date—but a tweet from Nick Summers, associate editor at Engadget UK, has revealed that Oculus Touch is going to be priced at £189.99, at least in Britain.

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