New YouTube VR App is Completely Re-designed for Daydream
YouTube has launched a new app to coincide with today’s Daydream launch, one that’s built for virtual reality headsets and designed from the ground up to work with Google’s ‘next gen’ mobile VR platform.
10 Daydream Apps Launch Today, 40 More Coming By Year’s End
Alongside the official reveal of the Google Pixel phone last month, Google announced Daydream View, a VR headset and controller combo designed for use with the company’s first Daydream-ready phone. Now available on the Google Store, Verizon and Best Buy, Daydream View is coming in with 10 apps and 41 more planned for release by the year’s end.
Using VR to Bridge the Culture Gap and Counter Cultural Indoctrination
Depending on who you were rooting for in the US election, last night was either a shocking and sobering wake-up call to a reality that you don’t feel a part of or it was a jubilant celebration of a victory that was doubted and underestimated by the mainstream political and media establishments. Either way, what’s clear is that there’s a cultural divide in America that’s split nearly evenly between the percentage of people who voted in the election. Trying to understand the other side of the cultural gap can feel like entering into an entirely different parallel universe, and I feel like virtual reality has an important role to play in bringing more empathy and understanding to each side.
I had a chance to catch up with VR Playhouse co-founder Ian Forester at Oculus Connect 3, where he shared with me some of his vision for how VR could change the way that the learn and understand the world. He sees that there are three primary ways that we learn about the world including our direct sensory experiences, our direct observations of other people, and then a lot of indirect cultural indoctrination that comes from the mainstream media, education, and the culmination of all of our social interactions.
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Ian sees that VR has the potential to provide us with a wider range of direct sensory experiences with a diverse range of people and cultures within social VR experiences, and that this has the potential to give us more access to learning from our interactive direct experiences rather than from information that we’re consuming from different sources of external authority.
It feels like the United States is at real crossroads right now with the political culture gap that exists right now, and this interview with Ian starts to discuss how VR could help us move beyond our existing methods of cultural indoctrination. Rather than passive consumption, VR allows us to have interactive experiences that could help engage and connect us to each other in new ways that transcend the capabilities of any other technologically-mediated interfaces.
I tell people the reason I'm working in VR is because of its potential to inspire empathy by connecting very different sorts of people.
— Brian Sharp (@bhsharp) November 9, 2016
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Music: Fatality & Summer Trip
‘Robinson: The Journey’ Hits PSVR Today, Here’s the Launch Trailer (and final dev diary)
Robinson: The Journey is the hotly anticipated PSVR exclusive from Crytek that puts players in the shoes of a lone survivor on an alien planet.
The Game Awards 2016 to Stream Live in Virtual Reality via NextVR
The Game Awards 2016 is building towards its third year, scheduled for December 1st at the Microsoft Theater in Los Angeles. Spiritual successor to the ten-year run of the Spike Video Game Awards, The Game Awards is considered the biggest annual award event for the video game industry, and 2016 promises to be bigger than ever.
Google’s Josh Carpenter on Bringing WebVR to Daydream in 2017
Google announced at the W3C WebVR workshop in October that they would be shipping a WebVR-enabled Chromium browser in Q1 of 2017. I had a chance to catch up with Google’s Josh Carpenter last week to talk about some of the work that Google is doing to enable innovation on the open web, and more about his W3C talk on HTML, CSS & VR and some of Google’s early experiments with hybrid apps that combine OpenGL with web technologies.
‘Trackmania Turbo’ Receives Free VR Update for PlayStation VR, Rift and Vive
Ubisoft today rolled out free VR support for Trackmania Turbo, the latest installment in the online multiplayer arcade racer series. The update is now available for owners of the game on PlayStation VR, Oculus Rift and HTC Vive.
Fan-Made Pokémon Battle System Offers Glimpse into Augmented Reality’s Future
Pokémon GO isn’t exactly what we’d call augmented reality—based on the game’s (and smartphone’s) lack of computer vision and environmental mapping—but fans of the megalithic pocket monster franchise aren’t sitting on their hands waiting for Nintendo or Niantic to build a real augmented reality version of Pokémon. Case in point: KennyWdev and Joshua Liew’s imagined AR battle system for Microsoft HoloLens, aptly named PokéLens.
Microsoft Says New Surface Studio is VR Ready(ish)
Announced just last week, Microsoft’s Surface Studio all-in-one computer has been met with excitement and touted as an example of the company’s new approach to innovation. With a mobile GPU on board, you shouldn’t expect to be able to run the most demanding VR titles, but Microsoft says Surface Studio will be able to manage some VR experiences.
Google Launching WebVR Support for Android Chrome in January, Desktop to Follow
WebVR is gaining significant momentum; last month the biggest players in the browse space came together to discuss the future of VR on the web at the W3C Workshop on Web & Virtual Reality. There, Google said that the company soon plans to ship a public version of Chrome on Android with support for WebVR 1.1.



















