Microsoft Says New Surface Studio is VR Ready(ish)
Announced just last week, Microsoft’s Surface Studio all-in-one computer has been met with excitement and touted as an example of the company’s new approach to innovation. With a mobile GPU on board, you shouldn’t expect to be able to run the most demanding VR titles, but Microsoft says Surface Studio will be able to manage some VR experiences.
Google Launching WebVR Support for Android Chrome in January, Desktop to Follow
WebVR is gaining significant momentum; last month the biggest players in the browse space came together to discuss the future of VR on the web at the W3C Workshop on Web & Virtual Reality. There, Google said that the company soon plans to ship a public version of Chrome on Android with support for WebVR 1.1.
Watch: Adobe Shows Off In-VR Premiere Video Editor ‘Project CloverVR’
Adobe have down off their solution for editing immersive 360 VR videos within VR itself as they took to the stage at their annual ‘MAX’ event last week to demonstrate their prototype in-VR editor for Premiere, ‘CloverVR’.
PlayStation Pro Launch Brings 13 Confirmed PSVR Enhanced Games
Hot on the heels of Sony’s recent PlayStation 4 powered PSVR VR headset Launch, the next, more powerful iteration of the PS4 console will launch on November 10th and Sony have announced the games set to feature ‘Pro’ enhancements, including 13 for PlayStation VR.
Valve Move to Kickstart the VR Cybercafé with New SteamVR Licensing Model
Valve has announced a new ‘Site Licensing’ model which allows businesses interested in providing VR experiences to customers as an out of home experience. It seems the company have their sights on SteamVR powering a renaissance in VR-enabled Cybercafés.
Oculus Chief Scientist Predicts the Next 5 Years of VR Technology
The annual presentation at Oculus Connect by Michael Abrash, Chief Scientist at Oculus, is always a highlight of the company’s annual developer event, projecting a forward-thinking and ever inspirational look at the future of virtual reality. This time, at Oculus Connect 3, he made some bold, specific predictions about the state of VR in five years.
PlayStation VR Teardown Reveals Display Curiosity and Lenses
A hardware launch wouldn’t be complete without an iFixit teardown, and the most recent VR device on their operating table is Sony’s PlayStation VR.
Hands-on: Idealens’ All-in-one VR Headset Looks Crazy, But You’ll Wear it Anyway
There’s been a lot of talk lately (including from yours truly), about the impressive comfort of Sony’s PlayStation VR headset, but Idealens K2, a mobile all-in-one VR headset out of China, features a promising new ergonomic approach that might be the most comfortable I’ve ever worn.
The White House Highlights 6 Funding Opportunities for VR Education Projects
Got an idea for how virtual reality could revolutionize education? The White House suggests six ways you could get funding to make it a reality.
Acclaimed Oculus Shooter ‘Dead and Buried’ to Come Bundled With Touch
Oculus has announced that the first-party VR game Dead and Buried will come bundled for free with Oculus Touch (for all purchases, not just pre-orders), bringing the Touch bundled content count to three games.
Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016
During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR, which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months. Here’s a video of the full demonstration which showed off the latest version.
FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549
It’s been a long road for FOVE, the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Pre-orders start at a special discount price of $549, available from today until November 9 at 8 a.m. PT (local time), with the price going up to $599 afterwards.






Some of the earliest experiments of making VR a first-class citizen on the web 








