Oculus Launches ‘Quill’ Tutorial Series for Aspiring VR Artists

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Oculus has created a series of tutorial videos for newcomers to Quill, the company’s VR paint app. Available for free with every Touch purchase, Quill is an artistic creation tool designed for virtual reality and motion controllers.

WordPress Blogging Platform Gets Support for Embedded VR Media

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Virtual reality 360 degree photos and videos are now supported by WordPress.com. Powering over 26% of the web, WordPress is the world’s most popular online publishing platform.

‘Fantastic Contraption’ Puzzle-crafting Fun is Coming to PlayStation VR

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One of our favorite VR games, Fantastic Contraption, is heading PlayStation VR. The gameplay makes great use of motion controllers to allow you to craft solutions to puzzling platforming problems.

Classic ‘Serious Sam’ Gets “Full Locomotion” VR Version ‘The First Encounter’, Next Week

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Croteam VR, the developers behind the popular first person shooter Serious Sam, are bringing their classic original instalment of the franchise to VR platforms next week with a new Early Access release called The First Encounter which promises full choice of locomotion methods.

Jimmy Fallon’s ‘Tonight Show’ Debuts Virtual Reality Pictionary Segment with ‘Tilt Brush’

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NBC’s popular late night talk show The Tonight Show with host Jimmy Fallon has debuted a new segment called Virtual Reality Pictionary which uses the HTC Vive and Google’s Tilt Brush VR paint app.

Visualising UI Solutions for Our Mixed Reality Future

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Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact with their new digitally enhanced lives? Designer Ben Frankforter visualises several ideas he’s had to help bring about the arrival of what he calls the “iPhone of mixed reality”.

‘Ninja Run’ May Be the Craziest VR Locomotion Technique Yet

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This is ‘Ninja Run VR’, and its yet another take on the ever present problem of user locomotion in VR experiences. But, as crazy as the concept looks, there may be some method to its madness.

Google Launches Android Chrome WebVR Support

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Google have launched WebVR support for the Android platform via the Chrome browser opening up this exciting platform to Android mobile VR users on Cardboard and Daydream users.

‘ROM: Extraction’ Review

Shooting a gun in VR is a pretty powerful experience, and the feeling of being able to look down the sights and blast away the baddies with a well-aimed shot is pretty cathartic to say the least. With games like Space Pirate Trainer (2016) and Raw Data (2016) at the forefront of the HTC Vive’s commercial release though, the ‘shoot the robot’ trope is pretty well-trodden territory by now, so what does VR’s newest wave shooter ROM: Extraction do that other games don’t? The answer: exploding grenades and tactical ‘bullet time’.

Meta Publishes Meta 2 Dev Kit Unboxing, But 2016 Delivery Looks Unlikely

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Meta made sizeable waves in the AR space in early 2016 with the announcement, demonstration, and pre-order launch of their Meta 2 development kit. The company has published an unboxing video of the system, but with just over two weeks until 2017, it doesn’t appear the company will hit its 2016 delivery goal.

StubHub ‘Virtual View’ Lets You Preview Your Seats Before Buying Tickets

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Ticket marketplace StubHub has launched a new ‘Virtual View’ feature which will let users know exactly what the view from their seats will look like before buying tickets.

HTC Vive Exec Makes Predictions for the Next 2 Years of Virtual Reality

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Alvin Wang Graylin, HTC's China Regional President of Vive

HTC’s China Regional President of Vive, Alvin Wang Graylin, took to the stage at the Unity Vision Summit in Asia this week and made a series of bold predictions for where we’ll see VR in the next two years.

Interview with ‘SUPERHOT VR’ Game Designer – The Joy of a Slow Motion, Full-body Experience

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Piotr-IwanickiSUPERHOT VR is one of the standout VR games to come out with the Oculus Touch launch with its unique blend of the mechanics of a first-person shooter but with the strategy of a puzzle game. Physics-based interactions in VR are already compelling since it helps to cultivate plausibility within our brains through the expectation loop of prediction and observation. Tying your movements to the progression of time within the game provided me with a awe-inspiring experience of the fabric of space-time that’s completely unique to VR and feels like it has rewired my brain.

Third-party VR Client for Plex is in the Works to Stream Your Own Media Library in VR

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While much of the world moves to cloud streaming media libraries, there remains those of us that like to maintain our own personal local media library. Plex is a popular application for streaming your own library to other devices, and now a developer is creating a VR client that builds on the Plex platform.

Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like

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Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality.

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