‘Alice VR’ Review
Virtual reality is a fitting medium for adventure games. When the atmosphere is right and the scene is set, you start to think about the world in a way that taps deep into your reptilian brain, the same one that thinks “I exist here. Everything here is important to me.” When done right, you’re just there. This is where I took issue with Alice VR. At moments I easily snapped into the game’s mysterious adaptation of Alice in Wonderland with all the requisite futuristic set pieces of any sci-fi adventure worth its salt, and at other times felt stuck inside of a conventional PC game that didn’t respect me as a VR player.












There’s been a couple of key developments in the evolution of WebVR during the month of October. First, Nate Mitchell announced during his Oculus Connect 3 keynote that Oculus will be supporting the WebVR ecosystem with the React VR framework and a VR-enabled browser called Carmel. And then on October 19th and 20th, there was a historic 







