In the 2nd of our 3 part developer diary series from Battlezone developers Rebellion, Game Designer Grant Stewart writes on making levels that don’t just use VR, but also welcome you into the game world.
One of the flagship announcements at last week’s Oculus Connect developer conference, Epic Games’ Robo Recall is a slick, polished first person shooter built for Oculus’ forthcoming VR motion controllers Touch. Here’s 12 minutes of raw gameplay from the Connect 3 demo to give you some idea of what to expect when the game lands early next year (see embedded video at the top of this article).
A new annual conference from Greenlight Insights is angling itself to sate the growing desire for “actionable insights” from the rapidly expanding VR industry. The 2016 Virtual Reality Strategy Conference aims to layout the “new rules” of the VR economy.
In this episode of the Voices of VR podcast, I recap some of my highlights from Oculus Connect 3, but also dive into some of my biggest concerns and questions coming out of this year’s big developer conference. My two biggest concerns were the lowering of the minimum specification for an Oculus-ready machine, as well as some new announcements from Oculus about their support for room-scale VR.
Oculus Rift owners take note: pre-orders for Touch begin today at 12pm PT (your local time), including VR Sports Challenge, The Unspoken as well as an extra sensor and adapter for Rock Band VR. The pre-order bundle will cost $199.
Welcome to the 1st in our 3 part series of developer diaries from Rebellion covering the making of the forthcoming PlayStation VR title Battlezone, a reboot of the 1980 Atari arcade classic in virtual reality. In this entry, Senior Designer on Battlezone PSVR Tom Rigby discusses the critical need for human feedback when developing for a brand new entertainment medium.
The annual Proto Awards, set up to highlight and honour the best and brightest the VR industry has to offer, is over for another year, with Google’s Tilt Brush walking away as the overall winner. But who else made the grade? Here’s a breakdown of all the nominees and winners across all categories.
The long rumoured sequel to Ridley Scott’s 1982 cult sci-fi classic Blade Runner is coming soon and it’s to be joined by virtual reality experiences via Oculus.
Among the swath of announcements made at Oculus Connect 3, one of the fleeting but important pieces of content-related news is that Walt Disney Studios is working with Oculus to create a series of VR experiences based on iconic characters and franchises.
Oculus announced its UE4 royalty program at Connect 3 in 2016
Oculus covered a lot of ground during their opening keynote at Oculus Connect 3 this week; among many exciting announcements, one of interest for Unreal Engine developers might be how Oculus says that they’ll cover the royalty fees for any Unreal Engine applications on their store, up to the first $5 million in gross revenue.
A lightfield scene rendered with OTOY’s tools; it retains all 3D data and can be move about in real time even at pre-rendered CGI quality
Jules Urbach, CEO of OTOY, believes lightfields are the endgame of virtual reality. Essentially a way to digitally record all light reflected from a real or virtual object, lightfields seemingly enable feats of technological magic, from being able to view near-photoreal quality scenes from any angle within the capture volume to actually being able to dynamically relight actors in real time. OTOY believes that lightfields solve many of VR’s rendering challenges and has been investing itself in them heavily. Road to VR guest reporter Nate Kozak spoke with Urbach about the company’s new lightfield streaming.
Frank He gets his hands into Ready at Dawn’s first VR title and finds Lone Echo to deliver one of the best zero g experiences yet seen in VR, all thanks to clever design and of course the Oculus Touch motion controllers.
Oculus announced at Connect, the company’s annual developer conference, that they’ll be officially supporting WebVR through their new VR web browser codenamed Carmel. WebVR isan API that provides headsets access to web-based VR content.
At Oculus Connect’s opening keynote today, Facebook founder Mark Zuckerberg took to the stage to drive home the company’s commitment to the virtual reality space. How much commitment? Some $500M worth.
Up until now, multiplayer games on Oculus Home have relied on their own individual avatar selectors, meaning you couldn’t have the exact same avatar in two different apps. In an effort to socialize the entire platform, Oculus is introducing an avatar editor that will let you style a single avatar and use it across multiple apps.